Redout 2

by Aethyna
Jul 3, 2022 | 1 Votes | 32 Played | 0 Reviews Your vote
Redout 2 9 rate Redout 2 is the highly-anticipated sequel to what is already an astounding new IP in the anti-gravity racing games market. Bigger and better in every way, this game features gorgeous yet insane tracks, incredible speeds, tons of ship customizations, and the kind of aesthetics that will delight sci-fi fans! Play Now Similar Games Played Post a Review

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Summary Plotline Gameplay Community Graphics/ Sound Conclusion


There just aren’t any great anti-gravity racing games since the WipeOut era, but that is before Redout come into the market. An astounding title complete with gorgeous yet insane tracks, incredible speeds, tons of ship customizations, and the kind of aesthetics that neon lovers would fall heads over heels for, Redout took the world by storm.

Now, it was passed the baton on to its sequel. Offering better graphics, thrilling tracks and location, and building from past experience and feedback, Redout 2 is one sequel you’ll want to play!


There’s no real plot here in this game. It’s a racing game, after all. However, there are much you can glean from the pretty cool intros for each new racing location.

In the Redout universe, after the devastation wrought by man-made disasters, most surviving humans have left Earth and reached for the stars. They have set up homes on the moon on the Lunar city of Genesis, Mars, and beyond. Being so technologically advanced, they are now looking for ways to train and test Redout Academy pilots – the futuristic form of racing-based entertainment, including by returning to Earth to reclaim their heritage by rebuilding the cities they have lost.


Redout 2 is an anti-gravity racing game that’s all about the speed. Even from the get-go, you are taught to boost, boost and boost whenever you can during the tutorial. After all, you can go over 2000 km/h in this game and that’s FAST!

There’s a bit of a catch though – boosting overheats your ship and after some time, your ship’s shield will slowly decrease. In a way, your ship’s shield acts as a second boost bar in this game, since you can recover your ship’s shield if you stop overheating your ship for some time, enough for it to cool down.

Besides this, there’s also a hyperboost that you can charge up simply by boosting normally. Similarly, hyperboosts will gradually overheat your ship, so you’ll want to only use it when you still have plenty of space on the overheat meter or preferably, a full ship’s shield bar. Note that collisions will cost your ship some shield durability too, so you might want to be careful if you’re a high-risk booster and love to boost until you have a sliver of durability left.

Naturally, there are plenty of turbos generously added to each of the tracks that you’ll want to make full use of even if their boost is fairly short. The advantage of hitting these turbos or boost pads on the track is that they don’t contribute to your overheat meter, allowing you to chain up turbos and boosts at the same time just to go that much faster.

Considering that I’m not exactly the most proficient racer around, I absolutely love that the game comes with signage or indicators that pop up whenever say… a sharp turn or that a strafe is needed up ahead. From time to time, you’ll encounter tracks where the road is split into two and you’ll have to choose which path to use. Personally, I just choose the one that’s easiest to head into, but you might want to explore each path to see if the other will give you that extra advantage over your opponent and help you shave off a few precious seconds from your time.

Of course, as you progress from Earthlike racing environments to off planet ones, you’ll start to encounter the various challenges that made Redout… well, Redout! Being an anti-gravity racing game, there are tracks where you’ll need to pitch your ship up or down just so you can keep it on the track and not let it fly off into the abyss. There are also jumps that may require you to pitch down when trying to land or your ship might just fly pass the track entirely… into, yet again, the abyss.

Like any racing game, if your ship gets destroyed whether by overheating or flying off the track into the environment beyond, you’ll get penalized in terms of the time needed to respawn your ship. However, there might also be another downside to having your ship destroyed. You see, the game doesn’t respawn you at the exact point on the track where you’ve gone kaboom or have veered off-track. Instead, it seems to teleport you a few kilometers behind, or if you’re lucky, ahead, of the exact point. It seems like an odd design choice for the game since it’s possible to exploit this to get a really nice lead on your opponents.

The game itself comes with a total of nine track locations, with each containing 3 track types. That’s not even including the tutorial tracks which is set in the virtual world of Vertex, and the reverse forms of each of the tracks available. As mentioned, the game starts off fairly easy enough, even for someone who’s not particularly proficient in racing games but simply love the rush of playing them, since the first tracks are all based on Earthlike conditions. This means Earthlike gravity, atmosphere and temperatures. However, as you progress to other locations, you’ll quickly notice how the changes in these parameters changes how you race.

For instance, in the Tartarus Mines, the extreme heat emanating from Io’s core made it super easy for your ship to burn up since the Overheat meter builds up very quickly. The Cloud Ocean tracks, on the other hand, are set in the stratosphere of Earth and hence, have low gravity and thin atmosphere, which made it easy for your ship to just skid off the tracks into the clouds.

Some locations even come with hazards like ice on the lunar city of Genesis, or low visibility on the deep underwater Ahti track or geysers on the Nuliajuk track in Mariana Trench. Once you get to the origin Black Hole location, you’ll have to content with the singularity too which has extreme gravity and hot temperatures to boot!

In the Career mode, you’ll need to climb your way up the ranks by racing through the many leagues. However, if you simply want to race a track of your choice, the Arcade mode has everything you need since you can choose any track you want to play here without needing to “unlock” it from the Career mode first. You can also customize your races, from whether or not there are other AI opponents to whether or not to reverse the tracks.

There are plenty of game modes to choose from, depending on what you’re in the mood for. There’s the usual “Time Attack” mode where it’s just you and the stopwatch; the basic Race mode where you can customize how many laps, how many opponents, their qualifications, etc; the Arena Race mode where there’s strictly no respawns and whoever is the last ship standing or the first to cross the finish line will win; and the Boss mode where you’ll need to race all three tracks in a location back to back. There’s also the Elimination-style racing mode called Last Man Standing where the last ship will be periodically be eliminated from the race at specific intervals.

Personally, I dislike the Speed mode the most. The game mode works by having you keep your ship above a certain speed threshold. However, for some tracks, it’s insanely difficult to keep your ship racing straight let alone at the high speeds required to even start earning points. Yes, the game does add in extra turbos on the tracks to help, but it’s still difficult nonetheless!

Redout 2 also features plenty of cool ships, each with their own amazing intros. As you might expect, you can earn items, such as SolidState, Stabilizer, Propulsion, etc, by racing, and you can then equip those items on your ship to increase its Power Level. Races in Career mode has a range of required Power Level that you’ll have to attain before you can participate in them, so you’ll want to constantly improve on your ship just so you can unlock new races.

This isn’t the case for Arcade mode though! You’ll get the best (epic quality) items on your ship, but you can customize it nonetheless to fit in items that match your racing style.

As thrillingly fun as the game is, one of the downsides that I’ve noticed is that despite having a difficulty mode, it doesn’t seem to apply to certain game modes in the game’s Career mode. For instance, even as I’m playing on Chill difficulty, which is the lowest there is, I still find it very difficult to scrap enough minimum points to unlock the next challenge in races that are Speed events or time trials. It’s frustrating enough to make me want to just play some Arcade mode instead.

When I overjumped and try to land much further from the “designated” landing area, my ship will just phase through the track and get destroyed. The devs should definitely check out Distance in this case.


Although not being in early access, Redout 2 still has some community-based features that are still under development. For example, the game has a multiplayer mode but it’s only for unranked and not ranked. The game will also add in season challenges and more community features.

I’ve tried getting into a multiplayer match but the matchmaking took too long. There might not be many players who play MP here in Redout 2, so if you want to race with other human players, maybe grab some friends instead.

Graphics/ Sound

If there’s one thing that Redout does perfectly right, it’s definitely the graphics. Not only does it feature gorgeous tracks that are eye-candies from start to finish, the game also has plenty of cool skins for your ship, which you can unlock by playing and winning races in the Career mode. If you’re into techno music, you’ll love the soundtrack here. From the fairly chill music in the menus to the heavy beats of the music at the tracks to get your adrenaline going.

Of course, the game comes with great ambiance and crucial sound effects that let you know important information like when your ship’s restoring its shields or when your ship is too overheated, allowing you to focus your eyes on the tracks rather than on the UI.


All in all, Redout 2 is a fantastic sequel to what was already a genre-defining game. It improves on the original in many ways and it offers a different kind of learning curve here. Even on the lowest difficulty, the game proves to be a challenge and will really put your skills to the test, especially the speed modes. So, if you love going at insane speeds, more so than a typical racing car, you’ll want to play Redout 2!

Redout 2 Blog

New Game Added: Redout 2

by Aethyna Jul 3, 2022
Redout 2 is the highly-anticipated sequel to what is already an astounding new IP in the anti-gravity racing games market. Bigger and better in every way, this game features gorgeous yet insane tracks, incredible speeds, tons of ship customizations, and the kind of aesthetics that will delight sci-fi fans! Redout 2: Hitting a boost pad Skimming the water surface in Redout 2 Redout 2: Helpful turn indicators Read More
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