Uragun

by Aethyna
Apr 15, 2022 | 1 Votes | 39 Played | 0 Reviews
Uragun 9 rate Take control of a recently powered-up B-800 mech which has managed to escape the corruption that has turned every robot on the planet against its creators, and help it, along with its newfound AI friend, Ola, to locate its pilot in hopes that she might still be alive. Play Now Similar Games

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Summary Plotline Gameplay Graphics/ Sound Conclusion

Summary


Uragun is a thrilling arcade-style, top-down shooter set in a futuristic world where the military mechs and robots were somehow corrupted and they turned on their creators, the humans, in a robot uprising that wiped all of mankind off the face of the planet. In this game, you take control of a recently powered-up B-800 mech that managed to escape the corruption thanks to being heavily modified by its pilot. With his newfound AI friend, Ola, it sets off on a journey to locate its pilot in hopes that she might still be alive.

Plotline


A corrupted code update has turned many mechs and robots, most of which are for military purposes, against their own creators. This successful robot uprising created a desolate world that is seemingly void of all lifeforms.

A few years passed, and an old model B-800 mech was suddenly powered-up again - though the game doesn’t really explain how and why. Likely due to being heavily modified by its pilot as well as the fact that it’s an old model, the mech was free from the corruption that has taken hold of all the robots on the planet.

Due to its programming, its first matter of business is to locate its missing pilot and to do so, it’ll need to connect to a Network Access Point. Early in its journey, it also encountered a powerful AI called Ola who has survived all this while by trying to remain under the radar of the other robots that roam the place. Together, they will venture across continents, searching for the pilot as well as expanding their search parameters by taking control of Control Towers.

Gameplay


Uragun’s gameplay is a blend of top-down shooting with a dash of bullet-hell. Every fight happens in a restricted, usually closed-off area, where your mech will be bombarded with waves after waves of enemy robots.

There’s a nice variety of robots to destroy in this game. There are the swarm-like “critter bots”, or as I call them, which can be easily destroyed with a well-placed rocket. There are also spider bots that are a slightly sturdier and less… well, swarm-y, version of the critter bots; the massive beetle bots that have a shield in front and can shoot a powerful laser beam at you; or the jellyfish bots that trigger some sort of static electricity area of effect attack.

There are also boss missions where the only thing you have to do is to defeat the boss in question in an arena of sorts. The boss fights here are quite thrilling, with the fights separated into different stages. Each stage will grant the boss access to new combat patterns that you’ll do well to pay attention to. Most fights are manageable for me and that’s saying something since I’m not exactly a hardcore veteran player of top-down shooters.

The shooting part is pretty self-explanatory – your mech can be equipped with two weapons which are bound to your left and right mouse buttons. Though, to be honest, what I usually do is to press on both buttons at the same time for maximum firepower. These weapons can be further upgraded using Intel that you can collect by playing missions – most missions offer 3 Intel that you can collect – which will then unlock a new weapon augmentation slot. The game gives you the freedom to build your mech based on your own playstyle via these augmentations.

Each weapon can be upgraded to house up to 3 different augmentations that can, when combined, really give your weapon that extra oomph you need to take down a pesky boss. Besides the default machine gun and rocket launcher, as you play, you’ll be rewarded with new weapon types as well.

In addition to weapons, you’ll also have access to 2 powerful special attacks that allows you to damage an area. This is especially helpful when you find yourself surrounded on all sides or needed to bombard a mass of enemies at a range. However, unlike the unlimited ammo of your weapons, these special attacks consume a different kind of “ammunition”… your Heat charges.

You see, every enemy robot you destroy will drop a Heat globule that you can, and should, collect. Collect enough of them and you’ll charge up your Heat charges. You can have up to 4 Heat charges charged up at one time.

Heat charges aren’t just used for your special attacks though. Most of the time, I find myself saving my Heat charges for heals. Every Heat charge will heal a modest amount of health and sometimes, it can be crucial to head into a tough fight with all Heat charges charged up and ready.

As you fight, you’ll rack up combos that the game will keep track of. Once you’ve filled up the combo meter, you’ll gain access to an “ultimate ability” of sorts – Overcharge. It’s kind of like a bullet time effect where you can slow down the hectic action happening on screen for a short while, making it a lot easier to weave your way through projectiles and lasers unscathed.

Not to mention, your mech also comes with Expansion Cartridges where you can augment your mech itself with powerful cartridges that you find. However, similar to the weapon augmentation slots, you have limited slots so you’ll probably want to equip only the cartridges that you need the most.

Now, like most top-down shooters, your mech is also able to perform a dash action, allowing you to easily dodge enemy fire and attacks if needed. However, this “dash” ability comes with a hidden cooldown and the game doesn’t show an indicator as to when the dodge is available again. This makes for some guesswork, especially during challenging fights where a well-timed dodge could have saved your mech’s life.

That said, getting your mech destroyed in Uragun isn’t as punishing as some of the other similar games that I’ve played before. The game is quite generous in the number of lives you’re given and you could always pick up where you left off even if you die. This makes Uragun a very suitable introductory game to play for players looking to get into the genre.

In terms of progression, Uragun is unfortunately as linear as they come. You’ll simply be progressing from one mission node to another with no option to “go another way” unlike in a typical roguelike. However, I do want to point out that the game does provide what seems to be optional missions that you can complete for some extra loot. There aren’t many of these but if you tire of the main story missions, at least there’s something else you could do instead. Each mission is also pretty short and sweet, allowing you to quickly hop in play a few missions, and hop out to do something else if needed.

At one point, you’ll be able to collect Memory fragments that looked like tablets in your missions. These fragments, when assembled into 3-page comic books, will give you a nice insight into the backstory of the B-800 mech you’re controlling as well as its strong bond with its pilot.

Graphics/ Sound


The game has some amazing art and graphics with a cool, cyberpunk-like theme. I really liked how the brighter colors look so much more vibrant when placed against a background with much more muted colors. Besides the little slow-mo moment whenever a mission is completed, I also enjoyed the spectacular moments when my screen simply fills up with so much neon colors from projectiles and explosions.

If you’re into techno music, you’re in for a treat as well! Uragun has a range of upbeat techno tunes that will keep you going as you blast your way through throngs of corrupted bots, coming at you from all sides.

Conclusion


Overall, Uragun makes for a good introduction to the top-down shooting genre, with gameplay that’s not as punishing, and yet it’s not too easy to be a complete pushover either. The variety of augmentations and expansion cartridges allow the player to customize B-800 to fit their own playstyle. The storyline is also intriguing enough and the memories-based mini comic books work well to help the player to understand the B-800’s commitment to its pilot.

This is a solid title already despite still being in early access, and I’m definitely eager to see what more the devs have in store!

Uragun Blog

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