Please, Touch the Artwork


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Summary
Please, Touch the Artwork is a unique puzzle game that challenges you to do the unthinkable… to touch the artwork! Join Thomas Waterzooi – who’s that? – as he introduces us to the many different kinds of “playable” art. From connecting pixels with squares in a love story to drawing lines and filling in the colors in a light-hearted and slightly whimsical story about creation, you’ll, sometimes, have to wring your brains dry trying to figure out how to solve a puzzle. Don’t worry though! If you’re looking for a more relaxing and casual experience, the game has hints.
Plotline
The game comes with 3 unique “experiences”, each with their own little story to follow. “The Style”, for instance, will put you alongside God himself as he creates… well, art, while “Boogie Woogie” lets you join the narrator as he tells the love story of a pixel and a square. “New York City”, on the other hand, depicts the (in)famous maze-like subway network of the city and tells the story of the people who use the subway in their daily hamster-like grind they call “living”.
Gameplay
As aforementioned, the game is split into 3 separate experiences, namely “The Style”, “Boogie Woogie” and “New York City”. It doesn’t matter which experience you decide to play first since they don’t share any similarities, besides their artistic theme, and basically, each experience can be considered as an individual puzzle game.
If you’re uncertain where to start, you can get the museum’s “major domus” to recommend one to you. Simply answer a few of his questions, like a Buzzfeed quiz, and you’ll get your answer.
Each experience comes with their own storyline and puzzle type. For instance, “The Style” is all about drawing lines and coloring… in the correct order. You’ll be given a piece of art and you’ll need to do whatever you need to do in order to produce an exact replica.
Of course, there are challenges in the form of “puzzle rules” or the lack there of. Early in the game, you’re forced to draw or color based on the order you’re given, but in the later levels, you’re given the freedom to choose and that actually made the puzzles a lot more challenging to solve mainly because not only do you need to figure out which order to color or draw the painting; you’ll also need to decide which color to use or which line to draw first.
“Boogie Woogie”, on the other hand, is all about matching up Boogie and Woogie together since they are in love. However, like any romantic relationships, theirs are filled with trials and tribulations… in the form of “obstacles” like white squares that push Woogie to the left and red squares that push Woogie to the right. As you play, more elements are introduced like tunnels, diamonds, blue squares, and more, with each new introduction adding a bit more challenge to the gameplay.
Last but not least, the “New York City” experience is a bit on the dreary side since it depicts the maze-like subway network that can be super confusing for the locals sometimes, let alone a first timer. In this experience, you’ll use the WASD or arrow keys to move the black dot to its destination, however convoluted that path may be.
Each puzzle comes with a reset button, an undo button, and a hint button. Though, understand that using the undo and hint option will count as a “move”. The game records how many moves you make as you play and, bar resetting the puzzle entirely, you’ll notice that the moves you make in trial and error add up really quickly. There’s a number of steps shown on each puzzle that you should ideally reach if you do everything perfectly, so if you are pinning for a bit of an extra challenge or to up your game, you can try hitting those numbers.
I should also point out that the developer of this game is obviously a huge fan of Piet Mondrian, and his art. For instance, the museum’s “major domus” claims to know a whole lot of art quotes, but if you ask him to quote a few, his quotes will all be from Piet Mondrian. In fact, during “The Style” experience, you’ll even be treated to a Piet Mondrian art exhibition where you can enjoy contemplating many of his art.
I’ve had plenty of fun solving puzzles here, but the game does have its fair share of bugs still. For instance, at one point, I couldn’t start solving a puzzle unless I click the reset button first. The tunnels can be pretty wonky as well and sometimes, I get messages from the game asking me to “undo his doings” (the game’s default “you’re stuck” and “you should use undo” message), when I’ve already reset the puzzle. Resetting a puzzle doesn’t seem to reset the effects of the diamond too in Boogie Woogie.
These are all minor issues though. They aren’t all game-breaking but they can be a tad bit annoying to go through.
Graphics/ Sound
If you love mellow jazzy music or even “elevator music” that you can chill to, this game has them in spades. There are some nice sound effects that go with your actions as well. It’s also nice that the music fits so perfectly in the background that you’d hardly notice it as you crank your brain to solve the puzzles.
In terms of graphics, I’m not exactly an art connoisseur so I couldn’t tell an art done by a high schooler and a professional apart. That being said, the abstract, vibrant, and somewhat minimalistic visuals is really a feast for the eyes.
Conclusion
All in all, Please, Touch the Artwork is a remarkable puzzle game that not only lets us do the (previously) unthinkable; it also let us all become abstract artists… in a way. You’ll get to solve a variety of colorful puzzles and enjoy the story, be it the humorous sort or the dramatic, with the help of a range of helpful tools like undo, reset, and hint if needed. So, what are you waiting for? Break all norms and let out the little rebel in our hearts in this one-of-a-kind puzzle game!
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Defy social norms and conventions in Thomas Waterzooi’s award-winning Please, Touch the Artwork, out now on PC and mobile!


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