How NVIDIA's RTX and DLSS Transformed Deliver Us the MoonJan 10, 2020 | 1 Votes by Aethyna 10 rate NVIDIA's RTX and DLSS gave Deliver Us the Moon a truly impressive "make-over" and I'm here to discuss the "how".
Deliver Us the Moon is a first-person adventure game where you play as a lone astronaut on the moon. Not only is he trying to give humanity second chance at life by restoring the power link between the Moon and Earth; the astronaut also carries with him a heavy, guilty conscience which he intends to resolve while he’s on the mission.
Being a narrative-driven game, the story is incredibly important here, but I would also argue that no matter how well the writing is…. If the game isn’t immersive enough… feels real enough… then the game won’t be able to convey its story and the player would feel disengaged.
This is why the team behind the game has worked with the world’s leading experts in computer graphics technology, NVIDIA, to implement their latest algorithms, namely ray-tracing (RTX) and DLSS, into enhancing the graphics in Deliver Us the Moon, drawing players further into the atmosphere and the story with next-level immersion.
What is RTX?
Do you know how in real life, light can create certain natural phenomena when they bounce off, pass through, is absorbed or is blocked by certain objects? For instance, light will be reflected when it hits a glassy surface while light would cast shadows when a solid opaque object is in front of its path.
In computer graphics, RTX or real-time ray-tracing is a rendering technique that can simulate just that. It uses a computer algorithm to trace – hence, the name – the path of light from a source and simulate how light will interact with the virtual objects it encounters.
RTX in Deliver Us the Moon
1. Ray-Traced Opaque Reflections
RTX is able to add reflections to reflective yet opaque objects in the game, such as smooth metal surfaces, where you’ll now be able to see your character’s own reflection. Interestingly, even ray-traced shadows, which we’ll get to in a bit, can be reflected too, giving the game another sense of depth and realism that is rarely seen in video games.
2. Ray-Traced Transparent Reflections
This is actually one of the questions I had when I was playing and reviewing Deliver Us the Moon – despite looking at objects that obviously have glass surfaces, I could not properly see my character’s reflection. This little issue didn’t bug me as much since I just assumed that the lunar base uses a different sort of reinforced glass that may not produce a reflection.
However, with RTX, you can now see beautiful reflections, not only of your character but also the items behind it on any glass surface.
3. Ray-Traced Shadows
Deliver Us the Moon already has an algorithm that helps it predict and generate shadows depending on the virtual objects in the world. However, with ray-tracing, the shadow renderings are impressively bolstered, giving you far more refined shadows than before. This also means that details that were previously lost in the muddiness of the shadows are finally brought out.
What is DLSS?
Since ray-tracing might draw quite a bit of resources from your computer, Deep Learning Super Sampling (DLSS) is designed to help reduce the impact that RTX may have on the performance of your game. Even with all of the RTX effects on, DLSS will allow you to still play at a comfortable 60FPS+. Best yet, DLSS is an AI algorithm that uses machine learning to constantly better itself, and from its pursuit for improvements, it is able to even further optimize the game for you.
DLSS in Deliver Us the Moon
In Deliver Us the Moon, DLSS is able to deliver an extra 1.6x boost in frame rate across GPUs and resolutions without hindering or reducing the effects from ray-tracing. In some cases, it can even bring out details that were not-so-visible or completely invisible before, such as minuscule text on a console screen or the net-like patterns of on a chain-link fence.
All in all, it’s truly impressive what superior technology and algorithms can do to help create a more immersive atmosphere and environments in games, and based on what I’ve seen in the latest version of Deliver Us the Moon, NVIDIA’s RTX and DLSS definitely transformed the game. It looks and feels so much better than before. Even if you’ve played the game through once, it’s worth playing it again just to experience the game with all of these new effects on.