Treachery in Beatdown City: Ultra Remix
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Summary
I came to Treachery in Beatdown City: Ultra Remix totally blind, and I was unaware it’s an enhanced edition/re-release of a 2020 game with numerous additions. Initially, I thought it was a straightforward retro beat’em up game like the old Captain Commando and the River City franchise. It wasn’t; quite frankly, there’s no other game like it.
Treachery in Beatdown City: Ultra Remix is a fantastic blend of a brawler and real-time strategy. Think of real-time encounters like in traditional beat’em up games but with a turn-based mechanic akin to tactical RPG franchises like Final Fantasy and Legend of Legaia. Instead of fantasy moves, you’ll take on street rats, brutes, and ninja terrorists through good old MMA, wrestling, and capoeira.
Now available on Steam and other platforms today, should you dive into this 2.0 version of a fairly unique experience? Let’s check out what it has to offer:
Plotline
There are too many games out there that take things seriously. Honestly, coming-of-age stories where a hero journeys to far-off lands to strengthen themselves and beat the villains are getting a bit old.
Thankfully, Treachery in Beatdown City: Ultra Remix does not confine itself to the norms. The story and dialogue are outlandish, much like an 80s American dark comedy written by someone with the humor of a 15-year-old. We’re not saying it’s bad; it’s actually good, and I found myself shaking my head and giggling at characters like Ugly John (it’s said with a silent “g” like in French) and at the story involving President Blake Orama (who isn’t based on a real-life president) kidnapped by ninja terrorists. It’s ridiculously hilarious, and if you find this brand of humor funny, you’ll be in for a treat.
That aside, the game mainly follows the story of Lisa Santiago and her two friends, Brad and Bruce, enlisted by the suspended police chief and Lisa’s father, Antonion Santiago, who also happens to be the police chief. Apparently, things aren’t what they seem in the city, with the president’s abduction and Mayor Mike Moneybags shutting down the police force.
Gameplay
For starters, how does combat in Treachery in Beatdown City: Ultra Remix work? Well, imagine this: you’re walking in levels akin to a beat’em up game where you’ll square off with an opponent. When you’re in range, instead of button mashing to clobber your opponent into a messy pulp, you have to get in range and trigger a menu. This triggers a move and combo selection where you pick a series of attacks to unleash on the poor soul in front of you. However, you’ll also need to ensure you have enough fight points (or FP), essentially the game’s version of a mana bar.
For example, in the case of Lisa, she can throw a flurry of punches in bunches that lead to devastating results. Meanwhile, Bruce can perform a series of flashy capoeira moves, and Brad, a former pro wrestler, specializes in grappling techniques. Although you can go the traditional route and attack using the A button on a controller, these combos are more effective and can deal more damage. Moreover, enemies aren’t just passive; they will attack, and you will have to respond by blocking or bracing while rolling and parrying will be unlocked as you progress.
The combat sounds relatively straightforward, right? Well, it is, but choosing which attack to use isn’t the only thing you should be concerned about - enemies are class-based, and this may make certain moves against them ineffective. For example, CT punks are adept dodgers, enabling them to dodge strike attacks easily. Thankfully, this also means other attack types, like grappling, are more effective. The game does a fantastic job of teaching you the basics and its advanced mechanics.
Apart from the battles, you’ll also move around the city in a map overview where you walk street by street where you’ll encounter various characters and enemies. Some areas may put you against punks, shady police officers, and cyclists who can’t keep off the sidewalk, while others will give you buffs and specific items. That aside, you’ll spend a lot of time playing Treachery in Beatdown City: Ultra Remix since a single playthrough can take approximately a dozen hours.
Graphics/Sound
How does Treachery in Beatdown City: Ultra Remix look? It looks like a dated SNES game, thanks to its retro art style. Don’t let that turn you off; the art direction and environments are lovingly crafted and rather immersive. As you explore, you’ll step into various locales around the city with their backgrounds, and the enemy designs are varied, from the street punks to the cyclists in glasses. Moreover, the cutscene dialogue art is fairly well made, with every character having their own portrait. To add to this, your ears will be treated to retro beats that will provide you with a conducive atmosphere.
Conclusion
Overall, Treachery in Beatdown City: Ultra Remix provides an experience with a lot of depth thanks to its combat mechanics, varied enemies, humorous story, and excellent dialogue. It’s not your traditional fighting game; there is nothing similar. That said, it would not be farfetched to say it’s an underrated gem every player needs to get their hands on.