The Lightbringer


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Summary
The Lightbringer is a gorgeous, story-driven casual action-platformer where you play as a young boy who is apparently the “chosen one”, a.k.a. the Lightbringer who will bring the light to dispel the slimes that have infested the world. Featuring fun mechanisms to interact with and lots of stuff to collect, the game is very similar in essence to iconic favorites like Zelda, Yooka Laylee, Spyro the Dragon, or Crash Bandicoot.
Plotline
The story isn’t very apparent at the beginning, but as you play, the story gradually unfolds via narrative poetry. This is also aided by the various story objects that you can find in every level. Note that the story objects are all the same here – they are bells that you can ring with your boomerang.
Not to spoil too much of the story, but The Lightbringer is all about bringing the “light” to cleanse the dark and dangerous slimes that have covered the ancient monoliths. These slimes were spawned as a result of the people’s unrestrained use of a powerful, yet mysterious energy source.
Early on in the game’s intro, you’ll know that the guiding force helping the boy out in the game is his sister and that she tried to save the world from the slimes before but she “failed”. She’s hoping that her brother may succeed instead.
Gameplay
The Lightbringer offers fun platforming challenge that is typical of a 3D platformer. The game supports controllers but you can use the keyboard and mouse instead. The controls are smooth but there’s a little quirk that I’ve noticed. The boy seems to slide a little whenever he lands a jump in a certain way. It takes a while to get used to this but it’s not a huge issue. The game’s not a precision platformer, after all!
Each level in this game comes with many green light motes and a few rare red crystals to collect. These red crystals are usually well-hidden and will sometimes require a keen eye to spot or they will be the reward of a particularly tricky jumping puzzle. Keys are similar to red crystals, though personally, I find them to be a bit trickier to get mainly because they can be hidden in destroyable crates that you might miss among the mass of indestructible crates – and yes, that’s a hint… you’re welcome! Keys are needed to unlock locked doors – duh, thanks captain obvious – to areas which usually contain at least 1 red crystal as a reward.
The goal of every level is to help the boy make it to the slime-covered portal/gate at the end, to cleanse the portal of the slimes with the green crystals you’ve collected, and to proceed to the next level. Of course, you’ll need to do this while the boy still has lives. You start off with 5 lives and you can gain lives by picking up potions (to even more than the default 5 lives), or lose lives by falling into chasms or the water.
As you play, the game introduces new mechanisms that are designed to help you reach other areas in a level, such as the one where you rotate a crank to move a platform. Besides being able to destroy crates and vases using your boomerang, you can also hop on a block marked with “feet” icons to reveal new platforms, or push about a block so you can use it as a stepping stone to access previously inaccessible areas. You can even pick stuff up and drop them at specific points to do so too. Sometimes, you’ll need to fix a mechanism before you can use it, such as finding the cog needed to fix a crank in order to use it.
Like most platformers, there are plenty of jumping puzzles to be had here as well. Usually, the trickier a puzzle is, the better the reward, such as getting a red crystal at the end.
At one point in the game, you’ll start to encounter hostile black slimes that can be slain using your boomerang. This means you can easily hit multiple targets if you plan your trajectory right. Some of these slimes may even have “armor” on like a pot which will require an extra hit to break, or a spiked metal helmet that you’ll need to circumvent by quickly getting behind the slime and hitting it in the unprotected part.
The Lightbringer provides four chapters, each featuring a different “biome” or theme. Each chapter comes with five fun platforming levels with the last level being a boss level. Boss fights in this game is both fun and challenging, where you’ll be expected to put your hand-and-eye coordination as well as your reflexes to the test.
However, I’ve accidentally discovered a way to defeat the first boss, the Forgotten Sentinel, without putting the boy in any serious danger. Not sure if this is a flaw in the level design, but since I’ve benefitted from it, I can’t really complain too much *wink*!
Community
The Lightbringer is a single-player game so there aren’t any multiplayer options. That being said, if you want to connect with the community, you can head over to the game’s Steam page.
Graphics/ Sound
The stunning graphics here immediately brings to mind games like Legend of Zelda, and will definitely appeal to everyone, even the younger gamers. The soundtrack in this game is absolutely perfect for the game. It sets the atmosphere and the scene well and is pleasant to listen to, even as you’ve restarted the same level for the umpteenth time… P/S: I blame sleep deprivation for my slow reflexes!
Conclusion
Perfect for fans of 3D platformers like Yooka Laylee, Spyro the Dragon or Crash Bandicoot, as well as Zelda, The Lightbringer is a casual, engaging action-adventure featuring lots of platforming fun and secrets to find. The game is designed with everyone in mind, so if you’ve got a young gamer at home, they might want to give The Lightbringer a shot!
The Lightbringer Blog
New Game Added: The Lightbringer




The Lightbringer is now available for Nintendo Switch and PC on Steam

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