Spirit Oathby Aethyna Jun 12, 2020 | 1 Votes | 94 Played | 0 Reviews 9 rate Spirit Oath is truly a one-of-a-kind indie RTS game featuring refreshingly-innovative yet challenging gameplay, beautiful art and designs, and a rather vague story that may not be as easy to follow but is still entertaining enough to experience. Play Now Similar Games Played
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Spirit Oath is truly a one-of-a-kind indie RTS game featuring refreshingly-innovative yet challenging gameplay, beautiful art and designs, and a rather vague story that may not be as easy to follow but is still entertaining enough to experience. The spirits of Elderwood are under threat from malevolent invaders and it is up to you to save them!
The story is slowly revealed as you play the game but you should be able to get the gist of it from the intro that is shown early on. So, basically, in this game, you play as the hero who has just woken up from a long slumber, trapped inside a totem. A totem, as the intro will explain, is the home for the great spirits of nature but unfortunately, it also doubles as its prison.
However, unlike most spirits of the forest, the hero isn’t exactly a spirit (I think?) as he/she is able to tap into the vortex of magic that’s swirling around the place. It is this very magic that you’ll be able to use to summon new spirit animals to fight for you and you’ll need all the help you can get to save Elderwood from an invading force of malevolent spirits.
To be honest, Spirit Oath doesn’t exactly have the most clear-cut plots around. It can be quite confusing to understand and follow, but things might clear up a bit more as you play.
In its core, Spirit Oath is a fast-paced, real-time strategy game with an infusion of some casual gameplay elements, namely tile-matching. What this means is that unlike conventional RTS games like Warcraft or Red Alert, there is no base-building involved here. You don’t even need to build a barracks to recruit your army of spirits from, either.
Instead, you’ll build individual towers by matching the tiles provided. The player will have 3 tile cards in hand at all times and each of these tiles comes with nodes and lines on them. What you’ll need to do is to link up these tiles according to the patterns they have and by combining them in certain ways, you’ll be able to construct different towers. These different towers will, in turn, spawn different units, ranging from the basic grunts, the rabbit spirits, to units with useful abilities like the healing rabbit spirits.
Since spirits are all linked to the respective towers that have spawned them, when a spirit dies, it will be respawned after a while as indicated by the little circular timer above the tower. This “cool down” time in between respawns is crucial to the gameplay and will really make you think twice when you’re deciding to either keep pushing forward or fall back and heal.
Controlling your spirits is fairly easy in this game. It’s very similar to the mechanics used in any RTS game. However, I do have a feedback or two regarding this. It might be better if the game allows players to separate their spirits into custom groups and also to let them place their own custom rally points.
I should also point out that matching tiles in this game is basically an entire challenge of its own. Not only will you need to find suitable spots to place your tiles, you actually have to compete with your AI opponent in real-time and hog as many of the available tile-placing spots on the map as possible. Of course, having an overwhelming army of spirits doesn’t mean you’ll easily lawn-mowed your opponent into oblivion but it would definitely make the matches so much easier to win since victory is skewed in your favor.
Like most RTS games, there are certain levels in this game where it’s more puzzle than RTS. Some restrictions might be imposed on the gameplay, such as having a time limit or having a very limited number of spirits at your disposal. That’s not including the fact that the game itself is challenging enough for the average gamer – if you’re a pro Starcraft player, you can just ignore this – so you can really expect to fail levels, sometimes multiple times, before you can succeed.
Spirit Oath is a single-player game through and through. However, the game seems to have the tools it needs to have a multiplayer component added to it as well. Maybe that’s something that the developers have in mind for the future. The game is still in early access, after all.
The graphics in Spirit Oath has a bit of a minimalistic vibe to it. The art style is simple but unique enough to stand out, and it really fits well with its spiritual theme (animal spirits). However, personally, I love the music in the game even more and this is especially true when it comes to the music in the intro. It’s absolutely amazing – hauntingly so – and I would snap up the OST in a heartbeat.
I’ve said it once and I’ll say it again – the ailing RTS genre is in serious need of an infusion of creativity and Spirit Oath is the perfect medicine. The game isn’t flawless – it’s in early access, after all – but the gameplay is fresh of breath air; it’s unique without completely being disconnected from its RTS roots. So, if you’re eager to try a different kind of RTS, Spirit Oath is one game you’ll want to play.