Slime Rancher 2
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Summary
It’s time to head over to Rainbow Island and start wrangling some slimes in this highly anticipated sequel, Slime Rancher 2! Wrangle some slimes, merge them, and farm them for their valuable plorts to sell just so you can expand your conservatory-turned-slime ranch and purchase useful upgrades. So, play as the beloved Beatrix LeBeau yet again and set off on another exciting slime-collecting journey - You’ve got an entire new archipelago of islands to explore, after all!
Plotline
Beatrix LeBeau had an unexpected “visitor”, a boat, that seemingly sailed across the Slime Sea on its own one day. In it is a mysterious letter that presented both an opportunity and a challenge to Beatrix, offering a brand-new adventure for her on an uncharted island called Rainbow Island. Never shying away from any chance for a new adventure, Beatrix excitedly hopped aboard.
When she arrived, she saw a swathe of colors that shimmer like a rainbow covering almost everywhere on the island, from mountains to open plains. The island also houses an abandoned conservatory that is conveniently located on a cliff that’s high enough for her to have a good view of the island. The conservatory comes equipped with everything she will need to set up a new slime ranch and to work she goes!
Gameplay
In terms of gameplay, Slime Rancher 2 is very similar to the original game. You start off with a pretty barebones ranch/conservatory, in the sense that there aren’t any slimes yet, but as you venture out to explore Rainbow Island, you’ll encounter slimes that you can collect and then bring back to your ranch.
The goal here remains the same here, that is to farm slimes, collect their plorts, and sell those plorts at the exchange for cash. You can also store them in the refinery to purchase upgrades; something that’s different from the first game.
Similar to the original game as well, there are multiple options for you when it comes to developing an empty ranch plot. You can turn it into a Corral to house your slimes, or you can turn it into either a chicken farm (a Coop) or a fruits and veggies farm (a Garden) where you can grow and then “harvest” a variety of food, be it sea hens or water lettuce, for your slimes. There are the usual options here as well, like the silo for extra storage, an incinerator for burn unwanted things, and a pond as a source of fresh water.
The Corrals themselves have all the familiar upgrades, including high walls, air net, solar shield, plort collector (FYI, plort is the item that is produced when you feed a slime), music box, and more. All of these, when purchased, are incredibly useful to help to keep your slimes happy and content, as well as to not stage a great escapade, while you’re off adventuring and collecting more slimes, provided that you’ve made sure to fill up anything that needed filling up, like the feeder. Besides the Corrals, other structures here also have their respective upgrades. So, be sure to check your occupied plots when you’ve got some disposable cash and you’ll often find useful upgrades to purchase.
In addition to building upgrades, you can grab some equipment upgrade as well at the Fabricator in the “basement”, provided that you’ve got the necessary plorts or resources needed. There are also many useful gadgets that you can build and then deploy out in the field, though you can only build them in pre-determined spots via Gadget Mode (just press T like the tutorial indicated).
As with the original, Slime Rancher 2 features an insane variety of slimes, including the fan-favorites like the tabby slime, phosphor slime, boom slime, and for me personally, the hunter slime. However, the sequel does introduce several new slimes to the mix, including the cotton slime a.k.a. the “bunny slime”, flutter slime, angler slime, ringtail slime, and batty slime.
Since you’ve got a fairly limited number of plots, it’s crucial to merge the slimes - to create a Largo, so to speak - in a way that allows you to harvest two kinds of plorts at the same time. However, large slimes do come with their fair share of problems though. For starters, you may want to grab an air net, especially for Largos that can jump very high or “flutter”, lest they make their escape.
As you explore the island, you’ll encounter Gordos – boss versions of the respective slimes – and you’ll be expected to pop them by feeding - or overfeeding them, to be exact – their favorite food based on their preferred diet, like feeding Cuberries to the Phosphor Gordo or Roostros in order to gain access to a tunnel or path, often to a new location. There are also several new zones near the conservatory that you can unlock simply by having enough cash.
Another major (and very welcomed) change here is the way you collect resources like jellystone, silky sand, buzz wax, deep brine, and radiant ore. Instead of relying on drills, pumps, and whatnots, you can simply use your vacpack to vac those resources into your inventory and then store them at your refinery, after you’ve purchased the upgrade that allows you to do so, of course. These resources can’t be sold here.
You’ll also be seeing some familiar faces in this sequel, but instead of having them give you tasks, they seem to serve in a more passive role, by conducting their respective researches off-island and simply informing you what has transpired. In a way, they help advance the storyline once you’ve reached a certain (hidden) milestone.
Now, if you’re familiar with Slime Rancher, you kinda expect to start seeing Tarr slimes not all too long into the game. If you’re not, here’s a quick explainer – Tarr slimes are black corrupted slimes that, in a way, possess other slimes, turning them into one of the Tarrs after. It works a bit like zombies, you see.
Tarr slimes, if left uncontrolled, will usually multiply to a point where they essentially took over an entire section of an island. You can turn off the “Tarr” option at the very start before you begin but then, the game wouldn’t feel like “Slime Rancher” though. The only option left is to water-hose them down whenever you see one or if you can’t do that yet, vac them in and hurl them into the sea.
These Tarr slimes can hurt you if they get close enough, similarly feral slimes are aggressive, and, oftentimes, Largo slimes can will also actively try to hurt you when they can. It’s easy enough to avoid them though so it’s really not a huge issue, unless that is you get yourself surrounded by them somehow. As long as you manage to avoid getting hurt for a long enough time, your health will restore itself so it’s very unlikely you’ll die in this game.
Besides slime-ranching, Slime Rancher 2 has a chockful of secrets, like rare slimes or items as well as mysterious doors, for you to find too.
However, as fun as I’m having here, I believe that Slime Rancher 2 could use a lot more quality-of-life features like a two-way fast travel option, even as gadgets, once the first new island is uncovered. After all, the map seems a bit convoluted this time around and for someone who has a poor sense of direction like me, I do often find myself running the wrong way.
Community
The game is a single-player game through and through, with the developers explicitly saying that they won’t be adding any multiplayer or co-op feature to this sequel… to the chagrin of many fans, yours truly included.
Graphics/ Sound
The graphics in this game are definitely a significant step-up from the original, opting for a chill pastel-like look for the iconic rainbow fields and mountains on the island. The music is very pleasant to listen to as well, providing players with a relaxing atmosphere to do their slime-wrangling in. Of course, the soundtrack changes for something more ominous and upbeat if danger is involved.
Conclusion
Slime Rancher 2 is the highly-anticipated sequel to what is a breakout indie title, and for players who are looking for more “Slime Rancher”, this game fits the bill perfectly. It stayed true to its roots, featuring familiar gameplay, as well as faces and slimes here. Of course, the game does bring a few new things, like a couple of new slimes with some cool mechanics, and easier resource harvesting. The game is on the right path as a very early access title and we can’t wait to see what the developers will bring to the game in future updates!