River Combatby Aethyna Oct 12, 2017 | 1 Votes | 2 Played | 0 Reviews
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Studio Hoppe has released yet again another stunning (for a browser game) and fun (in a slow pace-kind of way) MMORTS game, River Combat. Similar to their other games like Astro Conquest and Island Force, River Combat offers the same gameplay albeit with an entirely different theme and graphics. If you have enjoyed any of their previous games, you’ll definitely love this one, but if not, then you can still give the game a try.
This game has a rather unconventional MMORTS gameplay which may take some players by surprise. Due to this, the game has an interactive tutorial mission to guide you through the basics first, teaching you how to gather resources, build units, capture bases and the works. As mentioned, River Combat is pretty much the same gameplay as any of the other games from Studio Hoppe. So, if you have played Astro Conquest or Island Force before, you should be able to get right into the game right from the get-go.
One of the more special and yet rather grindy aspect of this game is definitely the resource production part. As opposed to automatically generating resources, you have to manually assign a building (by clicking on the rectangle shape) to generate resources every 1 minute or so. If you want a longer period of time of resource production, then you’ll need to buy and spend the game’s premium currency, Titan. You can only assign one resource production at a time too, so basically, you can’t be producing concrete, steel, carbon and fuel all at the same time.
The rate of resource generation may be very slow at first, but thankfully, you can upgrade your buildings just so you can obtain more resources within the same waiting period. You can upgrade a building at a time too... and oddly enough, recruiting military units to field your army uses the same building slot as your... well, actual buildings. So, you can’t be upgrading a building and recruiting a new tank at the same time either.
All of these restrictions are, admittedly, very frustrating, especially for the free-to-play player. It simply feels like the game kept putting up paywalls whenever and wherever it can. After all, you can easily bypass all of these restrictions by spending Titan. Not to mention, Titans can even be used to build special and more advanced buildings, convert Titans into loads of resources of the player’s choice, and many more perks, giving spenders massive advantages over the F2P player.
But one thing that I really like about this game, or any game from Studio Hoppe, is the nice variety of units that you can recruit, provided that you’ve grinded your way to a substantial amount of them – some units can cost up to millions of resources while you’re earning them in the thousands. However, it’s rather weird that you seem to be able to recruit air units during the tutorial but you can’t do so – you only have vehicles like trucks and tanks – in the actual game.
It’s also nice that the game provides newcomers with reduced base defense upgrade costs so new players can quickly build up their defenses prior to building up an army.
As the game will automatically assign you to a random alliance once you’ve completed the tutorial, I guess the game can be considered a team-based game. Your allies are all marked out in blue on the map while the enemies are shown in multiple colors, namely brown (AI player-owned bases), orange (mission-oriented bases) and red (other player-owned bases).
Being part of an alliance will grant you access to the alliance chat where you can coordinate with your fellow allies to capture bases and possibly or eventually dominate the entire map.
Like many games under Studio Hoppe’s umbrella, River Combat has really nice graphics that is evident not only from the map itself but also from the individual 3D models of the units you can recruit. The sound effects in this game are pretty okay, though you can only hear it whenever there’s a battle nearby or if you’re involved in a battle.
River Combat is yet another reskinned version of other Studio Hoppe’s games like Astro Conquest and Island Force, but don’t let that deter you from giving the game a try especially if you’ve enjoyed their other games before. The pace of its gameplay is slow as usual – this is starting to feel like a hallmark of all Studio Hoppe’s games – but if you’re up for a slower and more grindy game, then River Combat will not disappoint.