Remote Life
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Summary
Set in the far future of the planet Earth, humanity is now beginning to master the technology to travel the stars. They are about to break their boundaries and explore the vast corners of the galaxy. It was interrupted, of course, by the arrival of a sentient alien ship full of nasty bug-like creatures that entertain no chances for communication and only seek to destroy everything in its path.
Developed by Mario Malagrino, a one-man team under Ratalaika games. Remote Life is an independently produced side-scrolling fast-paced shoot 'em up with a science fiction theme. A player is set to fight against an unrelenting organic enemy originating from the galaxy's far reaches while maneuvering to avoid numerous environmental hazards to reach the teleporter at the end of a level. It features a fantastic grotesque feeling techno-organic hybrid for the enemies and background while ships and weapons look as deadly as they are incredible.
Plotline
The plot of this tiny indie gem dedicated to emulating the ambiance of retro titles of the same genre is simplistic and straightforward. A mysterious spaceship of cosmic origins with no hints of where it comes from suddenly appears one day and starts to show hostile intent against the humans.
You play as a pilot, given a chance to fly the latest, most lethal, high-tech ship to carry out missions against the alien menace. You are handed numerous tools to complete objectives, use them to your advantage and ensure the survival of everyone amidst these trying times. To sum it all up, the players are in control of powerful vehicles with access to numerous devastating weapons and are tasked to go through sections of hostile enemy locations, killing anything that stands in the way until finally culminating in an epic fight against a giant end-level boss.
Gameplay
Remote Life is a 2D side-scrolling shooter with a focus on fast-paced maneuvering, shooting, and memorization. The campaign is separated into numbered missions, and the player must go through each of them in order to unlock the next segment. The story is too simple and straightforward, allowing the player to focus on critical things like gameplay. This doesn't mean it has no narrative; in fact, all of the plot details can be gleaned from short dialogue cutscenes and some environmental storytelling scattered about.
Multiple ships can be acquired and used by progressing through the game, and each one handles a little bit differently than the rest. You are given a few chances to complete the stage even when you are destroyed by attacks or crashing the ship; this is reflected by the hearts seen on the top right of the screen. Depleting all of it results in a game over, and you will start from the beginning of the level.
Power-ups are provided to assist in clearing out the waves of foes being thrown at you. There are multiple variants, and some of the most useful ones are tucked in tricky places only a skilled or experienced pilot can reach. Weapons can be fired in any direction and can be set to different modes to best tackle the situation you currently face. The entire game can be difficult at times, but it is not unfair; all challenges can be completed with experience and the occasional bonus of life or armament.
Graphics/Sound
The visuals in this game are surprisingly decent. Models for the aliens and their craft resemble a combination of technology and biological matter fused into one. It is presented in 2D, giving the player a clear view of the grotesque but fascinating artwork done by the creator. There are a lot of different ship designs and enemy species represented visually. The textures are highly detailed, giving life to these models at the same level as those of consoles and PC. The colors are vivid and the palettes used are pretty dark.
Gamers will be treated to bright special effects and colorful explosions thanks to the myriad of weaponry scattered in the levels. The user interface is intuitive and avoids confusion about its functions, although it can be a touch too clunky in the main menu at times.
Sounds in this title may be the weakest part of the entire package. Voice acting is done by a text-to-speech AI, and they could have gone the extra step so that the story can be enjoyed in a more immersive manner. Explosions, gunshots, and ambient noise are all audibly decent, giving a deeply atmospheric experience. You can find out what is happening thanks to the sound cues available. The background music fits the theme perfectly; it has high beats per minute and is an excellent composition that gets the blood pumping.
Conclusion
In conclusion, this is a solid and a good attempt to cater to those who are fans of the genre. It may not be as polished or deep as the others, but it provides a decent challenge. Shoot 'em up, and fanatics can find enjoyment here. Remote Life for the Nintendo Switch is currently priced at 18.99 USD or your regional equivalent. It can also be found on Steam, Playstation, and the Xbox. Grab a copy today!