Quriocity
People Also Played
Summary
Quriocity is a sci-fi-themed city builder where not only will you need to exploit the alien planet’s abundant resources, unlock new technologies, and contend with its fickle weather and natural disasters, but you’ll also need to make sure your colony is growing at a pace that can sustain everyone who is flocking to your colony for a fresh start.
Gameplay
Quriocity has a lot of gameplay features that can be daunting to an avid city builder, let alone a newcomer to the genre. This is why the game (and I) highly recommends that you go through its rather lengthy albeit comprehensive tutorial to learn all the different aspects of the game, including how to carry out research; how to expand to new sectors; how to identify issues in production, and more. It’s very important that you pay attention because the game does contain a lot of colony management elements that are crucial if you want to set up the best colony you can.
The game isn’t exactly a fully sandbox-based city builder, either. In Quriocity, you’ll need to first place a storage unit before you can build any production facility around it. This storage unit comes with a specified area around it where you’ll be allowed to build the production facilities in question. You can’t build beyond that specified area, even slightly. Building within the allotted space can be tricky too, forcing you to really be creative in how you squeeze as many facilities into the space as possible. Sometimes, you’ll need to rotate the facility to free up more space so you can squeeze in one more.
The area marked by each storage unit can’t be overlapped too. Plus, if the terrain isn’t smooth enough or if it has obstacles, you’ll find that you’re locked out of using some of that precious space.
Unlike most sandbox-based city builders as well, the land you get to build on in this game is separated into Regions, and from there, into smaller Sectors. Each Sector may contain valuable resources like water or certain minerals that you can gather. You can find out what each Sector can offer by having your scout drone do its thing automatically. It’s just that you may need to send a refuel bot over to refuel it when its fuel is depleted.
Naturally, considering the limited resources, you might want to maximize the plot of land in each Sector and produce the resources your colony needs the most, be it iron or soil, or even rocks and water. There are also “clean sectors” that are supposedly free of resources and, hence, free of industries and, by extent, pollution. These sectors are often best used for building housing or other administrative and educational facilities.
The game starts off fairly easy, with minimal management required, mostly involving balancing out the resources used and produced, and keeping your colony ready to receive the next batch of colonists who will arrive at the appointed times. However, as you progress, more game features will open up to you, including more variety of farms, for example; helpful research options, and even the chance to finally trade to earn some money. Note that in the early game, the only way to earn money is by receiving new colonists and keeping your people happy or at least content.
Eventually, you’ll also need to manage regular temperature fluctuations on the alien planet, to ensure your colonists don’t all die off because of overheating or freezing conditions, as well as natural disasters like earthquakes. Having enough bunker-quality shelters to house all of the colonists in the region and getting your people to enter these shelters before disaster strikes are crucial to saving your people. The buildings though… well, you’ll likely need to spend a whole lot of resources repairing things, but at least no one (virtual) died on your watch.
Interestingly, the game even has a third-person flying mode called Tours, where you’re supposedly taking a group of likely rich folks on an exclusive flight around your colony. You’ll be required to fly the spacecraft across various checkpoints (not timed) around the colony, and once the tour’s done, you’ll be rewarded handsomely for your efforts.
Quriocity provides two game modes for now - Campaign and Survival modes, which boast hours upon hours of playtime. In fact, the tutorial alone took me more than 6 hours to complete, and that’s with plenty of 4x speed-ups, so in terms of playtime and replayability, rest assured that the Quriocity has plenty to offer.
The only major downside I’d say is that Quriocity is a game that requires quite a bit of micro-management, which some may find tedious. Some of the stats and numbers you get in this game seem a bit off as well, making balancing resources’ output and input a task that you'll need to constantly address.
Graphics/ Sound
Quriocity features cool sci-fi visuals that every sci-fi fan would really like, whether it is a rocket launching from the launch pad or construction drones circling a holographic 3D model of a building they are constructing. The graphics may not be top-notch, but they look amazing enough for the game.
In terms of sound, the game contains a selection of soothing tunes that match well with the game’s rather laidback gameplay (thanks to the Pause button) and its sci-fi theme. The game also has a female AI call out certain announcements, usually of pressing matters that need your attention, so you’d notice and subsequently address them.
Conclusion
All in all, Quriocity is a pretty competent city builder that requires a whole lot of micro-managing and resource balancing as more and more new colonists flock to your colony. The game has plenty to offer, and you can easily rack up tens to hundreds of hours of playtime, making its asking price very worthwhile. So, if you enjoy playing sci-fi-themed city builders, you might want to give Quriocity a go!