Primitive Society Simulator
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Summary
Primitive Society Simulator is a colony sim where you play as the leader of a tribe of humans in prehistoric times. Manage and grow your civilization, unlock new inventions, explore the globe, forge ties with neighboring tribes, and build magnificent villages as you advance through the times. Will your tribe not only survive but thrive?
Gameplay
Before starting a new game, you might want to check out the game’s tutorial first since the game can be quite complex and has some unique mechanisms not typically found in other colony sims. However, personally, I got stuck in the middle of the first tutorial as I couldn’t complete one of the objectives needed and had no way to skip that part of the tutorial and proceed to the following parts. As such, I decided to just hop straight into a game and learn it as I go… after all, I’m familiar enough with the genre.
To start playing, you’ll need to set up a game first. In Primitive Society Simulator, there are lots of customization options available, including how fast natural resources rejuvenate, how often invaders attack your colony, and even how many of your population can fall sick. You can even customize your starter tribespeople, changing their starting traits and stats, and giving them a nickname. Once done, you can then get right into the gameplay and start developing your civilization.
Building a village is as simple as placing the buildings you want and connecting them via a road. Unlike some games where crafting is all done in buildings, the crafting stations in this one are just that – crafting stations. Due to this, if you want to stop your people from getting drenched if it rains while working at a station, it’s important to set up a roof over their heads. Eventually, you’ll even be able to build an entire castle or fortress part by part if you want.
Growing your population in this game can be a bit difficult at first, so you’ll need to be really prudent with how you manage your human resources. The game has a nifty task priority system that allows you to decide which tasks should be prioritized for which villager. After all, there are plenty that your people will need to do in the game in order to survive, be it foraging for food and preserving them for the winter, or getting enough wood for the bonfire where your villagers will congregate at night, or even capturing animals like chickens and sheep to domesticate them so you can have a steady food source even in the winter.
Interestingly, unlike wood, berries, stones, and other resources that you can get from the wilderness, you can’t really harvest herbs, which you’ll need to produce healing potions to heal sick people. Instead, you need to send your villagers out on herb-gathering trips, while making sure to supply them with enough food to support them in their journey. The herbs you get in return aren’t much either, but they should be enough for your appointed potion maker to craft potions to heal sick people.
Villagers gain experience points for a particular task as they perform that specific task, but there’s a way to speed this up a bit – the storytelling corner. Here, you can have your people share what they have learned with others, allowing other people to learn from them. Experts in their fields could also carve their knowledge into stone tablets that surround the storytelling area so future generations can learn from them. Your tribe will eventually grow as tribespeople fall in love and have children. The game meticulously tracks their bloodline, giving you some sort of insight as to how the progeny will turn out.
Progression in this game is marked not only by the size of your village and population but also by your civilization’s progress on the technology tree a.k.a. “Creations” here. Research in this game isn’t as simple as setting up a research station, gathering research points, and then investing points into the one you want. You still need points, but you can only gain the corresponding points by performing the corresponding tasks, such as crafting. Once you hit a certain milestone, you’ll then be able to discover new technologies by assigning a villager to each new invention.
The Creations tree can be quite restrictive and limited since the technology tree isn’t so much a tree with branching paths but it’s rather linear. That being said, the tech tree is very comprehensive, with lots of new inventions to discover, some of which can really bring your civilization to a whole new level. There are also quests to complete and milestones called Ancestral Will to achieve.
Exploring the world beyond your settlement is another crucial aspect of the game, though it only comes into play once you edge into the simulator’s mid-game. There’s a massive world out there that you can send villagers to explore, and there are plenty of points of interest (POIs) to uncover too. You can even connect with other civilizations and tribes, and set up trade routes.
As your village grows, you’ll start to attract the attention of some unsavory tribes, namely the tribes that raid others for their resources. This is where combat comes in. In this game, you can equip your people with weapons and armor, and then, use the war drum to rally your villagers to fight off invaders. Of course, you’ll be able to build walls and other proper defenses as you advance.
Now, as fun as the game is, I did find Primitive Society Simulator to be a bit on the slow side. Even at 8x speed, progress feels rather slow, and it can take a long time to unlock a new technology on the Creations tree. That said, while waiting, there are some stuff you can do, including hoarding resources for the harsh winter, and venturing out to discover new POIs.
Graphics/ Sound
The graphics in this game are pretty good for an indie title. It has a bit of an old-school RPG feel, at least for me. The kind of village or home base that you can build here is astounding as well and they look quite nice. In terms of sound, the game features a playlist of soundtracks that I’d say matches well enough with its prehistoric theme. The fading transition between tunes are well-done too.
Conclusion
As an early access title, Primitive Society Simulator is a rather promising colony sim with some rather interesting ideas where you’ll grow your barbaric tribe into a proper Copper Age civilization. You have complete freedom to build your village as you like here, though within the constraints of the environment, and you can really come up with some exciting builds. However, at the moment, the game can be a bit slower in pace and have some glitches here and there, which can definitely be improved as the game moves towards a full launch.
So, if you enjoy playing colony sims and would love to experience something complex and different, Primitive Society Simulator might just be up your alley.