P.A.M.E.L.A.by Aethyna Jun 25, 2020 | 1 Votes | 13 Played | 0 Reviews 8 rate P.A.M.E.L.A. is an open-world survival horror adventure that’s set in a utopian city gone terribly wrong. Play as the last uninfected human in the city and work together with the city's AI, P.A.M.E.L.A., to uncover the mystery behind what truly happened there and, hopefully, how you could save the city of Eden. Play Now Similar Games Played
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P.A.M.E.L.A. is an open-world survival horror adventure that’s set in a utopian city gone terribly wrong. In this game, you play as a sleeper who was newly wakened from cryo to a horrific situation – with the city falling into disrepair, an emergency level power supply, ravenous Infected lurking around, and trigger-happy security bots that you don’t want to get on the wrong side of. Together with the city’s AI, P.A.M.E.L.A.’s, help, you try to uncover the mystery behind what truly happened there and how you could save the city of Eden.
A disease has infected the people living in the modern utopian city of Eden, either turning them into statues with crystals growing out of them or into zombie-like Infected. P.A.M.E.L.A., the AI in charge of the place is desperate to restore the place, to purge it of the bloodthirsty creatures that now dwell within its infrastructures.
In a last-ditch attempt, she woke up the only viable sleeper from the cryo unit; the protagonist who would be then played by the player.
As you play, you’ll get to listen to the many P.A.M.E.L.A. audio logs via intercom-like devices affixed to walls and uncover more about the AI’s personality and why she, unlike the other mindless robots that littered the place, still carrying out their duties long after all their human masters are gone, still cares about the place and wants to “save her people”.
Personally, I don’t find the little P.A.M.E.L.A. snippets to be interesting enough, possibly because I don’t find the AI really interesting as a character, to really pay attention to, and they are a bit too short. I’d rather know more about the Eden that once was, as well as the lives of the people in the city.
After the revealing intro, I also find that the game doesn’t really push forward the story at a pace that I would really enjoy. Due to that, and also several other factors, I ended up feeling a bit bored after just an hour of playing the game.
Before you start the game, the game gives you the option to customize your gameplay and its difficulty. You can, for instance, opt for permadeath, which personally I’m not a fan of, or increase the hunger/thirst rate to make the game a lot harder to play. The game rewards players who are able to play the game at a higher difficulty by letting them earn genetic materials faster; a type of in-game currency that is crucial to improve your character via the skill tree, which I assume persists through death.
That being said, despite not having permadeath on, I quickly found out that I’ll still lose everything in my inventory if I die, so that’s probably a bug. Hopefully, the devs would fix this right up soon.
Now, P.A.M.E.L.A. is an open-world adventure and even at the get-go, you’ll have complete freedom to explore the city, especially once you’ve found the exit and also the elevator/stairs which will allow you to venture to other floors of the building. There is enough loot to pick up here and there, and most of the time, you’ll be using your “scan gun” to scan the environment for containers that you can possibly loot stuff from.
Since the game is hella dark most of the time, you’ll also be relying on the scans – in an echolocation-like fashion – to detect objects within pitch black environs and rooms that you can interact with. The game seems to hint at a crafting system as well, since I was able to hoard a nice pile of resources that, I assume, can be turned into something useful. However, despite being almost 2 hours into the game, I still haven’t been introduced to the crafting system.
Being a survival game, you’ll also have to keep a constant eye on your hunger and thirst meters so as to not die needlessly. The game even helpfully added in an audio cue that is intended to alert you to the fact that you’re slowly dying. In my first run, I had no idea where that claxon sound is coming from and thought I was about to be swarmed by Infected or that I was being attacked by invisible creatures. I only found out that my character is actually dying of thirst a few seconds before death’s sweet embrace came for me – I’ve even managed to click to consume any alcoholic beverage I had in my inventory, but unfortunately, it was already too late.
Giving credit where credit is due, I’ve also really enjoyed playing the many hacking mini-games in the game. There are two types that I’ve found so far – one of which is a logic puzzle and the other is more motion-tracking/reflex-based. So, basically, the logic puzzle mini-game will require you to match simple patterns to form the more complex pattern needed. The tricky part about these mini-games is that you will have a limited time, sometimes VERY limited, to solve them. You’ll usually get a few tries but once those are exhausted, the building security is immediately alerted to your presence, and it’s probably time for you to hightail out of there, wherever “there” is.
The game isn’t perfect, however. Besides the issue about its “Not permadeath” that looks like “permadeath”, the game doesn’t offer you any quests to follow and you’ll end up not knowing what is expected of you. Wandering around the place is fine and all for the first few hours but it can get really boring after a while. It seems like the game does have a “story quest” that the player could follow but I’m not sure why nothing is shown in the mission list (a.k.a. quest log).
P.A.M.E.L.A. is a single-player game which is fine and all, but I think that the game would be great to play in co-op too, mainly because of how scary it is for me. It would have been nice to have another fellow player tagging along, but of course, if that’s the case, the story wouldn’t then make any sense. You are supposed to be playing the only sleeper who P.A.M.E.L.A. has managed to waken from cryo after all, and hence, the only non-infected person left to save Eden.
One of the best parts about P.A.M.E.L.A. is the fact that this game has some incredible interior designs and graphics. If not for the lack of power, I’m sure the dark and gloomy floors of the building would look fantastic too. However, I might be slightly biased here since I have loved almost anything sci-fi and this game has basically dripping in ‘em.
In terms of sound, the game doesn’t have a soundtrack to keep you entertained while you play but since sound can be important indicators of nearby enemies, the relative silence in the game’s ambiance is actually beneficial, though boring at times, to the player. You’ll also be treated to sound effects from nearby objects like a not-well-maintained rotating display.
I have to admit - P.A.M.E.L.A. isn’t a flawless game and has its fair share of glitches and bugs even after release, one of which I’d say is pretty critical (“the losing everything despite not having permadeath on” part), and that the game doesn’t let you know what you’re supposed to do and that led to aimless wandering which I got tired of after an hour or so.
However, for what it’s worth, the game is challenging enough and is interesting enough to be fun, even if you’re not partial to the scarier parts of the game. Personally, the best part about the game is the story and the mystery behind the disease, which completely has me hooked from the start, along with the gorgeous building designs and graphics. The game seems to be worthwhile cost-wise too since players who managed to get to the end of the game have upwards of tens of hours of playtime logged.