Honey, I Joined a Cultby Aethyna Sep 18, 2021 | 1 Votes | 88 Played | 0 Reviews 9 rate Honey, I Joined a Cult is a whimsical cult management game where you play as the cult leader supreme. The goal here is to set up your own cult compound, recruit as many cultists to your divine cause, all the while making sure you’re profiting off every follower you get and avoiding scrutiny from the authorities. What could go wrong? Play Now Similar Games Played
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Honey, I Joined a Cult is a whimsical cult simulation/management game where you play as the cult leader supreme managing your very own “startup cult”. The goal here is to set up your own cult compound, recruit as many cultists to your divine cause as you can, all the while making sure you’re profiting off every follower you get and avoiding scrutiny from the authorities. What kind of cult will you create? Play Honey, I Joined a Cult and find out!
Your original cult, the Cult of the Space Fish, got busted by the SOB, a.k.a. the Special Observation Bureau likely because it has gotten too much attention, and hence, “heat”, attracting public protests and subsequently, the police raid.
Luckily, you, the “Space Commander” of the entire outfit managed to escape getting arrested and with a suitcase stuffed full with cash to boot!
Instead of changing your ways, you’ve decided to get a really good cosmetic surgery to change your appearance – and gender as well if you so wish – and set up a brand-new cult… this time to worship another obscure Divine Being you’ve conjured.
Before you start, you’ll need to set up your cult first. There are plenty of customizable options for your cult leader, your cult, your cultists and the room of worship where your cultists will go to listen to your sermons. However, if you don’t want to be bothered with any of these – a bit eager to hop right in, are we? -, well, you can choose from one of the many premade cults available.
If you’ve played Prison Architect before, you’ll notice a lot of similarities between this cult management game and the prison management game. In this game, you’ll need to set up a compound for your cultists to live in. You’ll have to lay the foundations, assign rooms, and then place the necessary objects in them so that they can function.
You’ll have a bunch of décor to choose from and place as well. Although technically these are optional, you’ll do well to add more of them – as many of them as you can, in fact, since the higher a room prestige is, the happier your cultists will be when they are in those rooms.
Like any good simulation game, your cultists aren’t robots and will have basic needs that you’ll need to fulfill, lest they decide that the cult life doesn’t suit them, after all! This includes getting them a place to sleep, a place to eat, a place to answer the call of nature and well, stay hygienic, and a place to just kick back and relax from all the chores they had to do at the compound. It’s not all work and no play at your place, after all!
Another aspect of the game is expansion. Once you’ve set up everything your current group of cultists needs, you’ll want to focus on expanding your cult operations by recruiting followers. Followers in this game will earn you influence, which you’ll need to perform researches and unlock new therapies, upgrades, and room types as well as expand the maximum capacity for your followers and cultists. They will also spend money by attending your sermons or spending time in any of your dubious “therapy rooms”.
Now, the difference between a follower and a true cultist is the fact that followers return home at the end of the day, after spending time at your compound, and aren’t needed to perform any chores around the place. You can consider them as “visitors” to your cult compound and you’ll want to make sure their experience is the best because the most fervent of your followers will end up wanting to cut all ties to modern society and move into your compound to do your bidding.
The level of customization available here is pretty astounding and I expect nothing less considering how similar this game is to Prison Architect. You can change your cultists’ time allocations to make them work more or kick them out of the cult entirely if they aren’t up to your standards, but of course, there are consequences for doing so.
Cultists have traits that may make them either a great addition to your cult or a burden. They have daily faith costs too which you can gain via your daily sermons. However, you’ll need to have enough influence in order to conduct a sermon in the first place and it’s best to have some at hand – Hint: Don’t spend them all.
The main goal of every cult is to grow and grow you will! There are missions in this game that you can send your cultists on. By making sure you have the best cultists on the job, you can ensure your missions’ success and maybe get a bit less heat from the public or the cops, specifically the Special Observation Bureau or the SOB. I still haven’t found a way to reduce the heat that I’ve accumulated from running multiple missions yet. Maybe there will be a way that I can unlock later in the research tree.
As the “unquestionable supreme leader” of your cult, you can also “get” divine inspirations which will unlock new themes or add to existing ones as well. I’m not sure exactly what these do but I reckon they give your cult more credibility.
Although I have had plenty of fun with this game, Honey, I Joined a Cult is an early access title and has some issues. For starters, I’ve noticed that despite being categorized as a “decor”, placing a “Light Fitting” bugs out the tutorial, locking up the game, and forcing you to restart.
In fact, the tutorial feels incredibly restrictive – as in you couldn’t just go do your thing while the tutorial is still ongoing - and there’s no option to skip it if you’ve already completed a few of them.
The pace of the game can be fairly slow too. There were moments where I’m just waiting for time to pass. Thank goodness there’s a speed-up button that can speed up the game up to 3 times.
In terms of the game design, I personally think that this cult management/simulation game lacks one crucial factor – the fact that real-life cult compounds often house families. After all, “to propagate” seems to be a common commandment of cults and the Divine Beings they worship.
So, this means that there should be a way for us to get cultists together to get kids and babies. It can be another way for the player to gain more cultists. But of course, the game would be a lot more complicated, and then there might be some moral and social dilemmas and possible ramifications that follow.
That being said, for an early access game, it’s fair to give the game some leniency, and overall, I think the game is on the right track.
Honey, I Joined a Cult is a single-player game and hence, there’s no community aspect to speak of. However, if you’ve got feedback for the devs or simply want to chat about the game with your fellow players, feel free to drop by the game’s Steam discussion page and have at it.
The graphics here reminded me strongly of Prison Architect, which honestly, isn’t exactly a bad association to have. However, it does mean that, at least in terms of the graphics, the game doesn’t really offer much uniqueness besides the differently themed rooms and items. That said, personally, I don’t mind – they are, after all, making full use of the assets they already have, but some players may find this “lazy” on the dev’s part. For sound, the soundtrack here is pretty chill. It blends so perfectly into the background you barely notice it once you’ve really started to plan and design your cult compound, as well as managing your cultists.
Honey, I Joined a Cult isn’t exactly a game where you joined a cult but instead puts you into the shoes of the leader of one. The game is very similar to Prison Architect so if you’ve enjoyed the latter, you’ll definitely love playing this game. It’s funny and the management part of the gameplay is fun to play. So, if you’ve always envisioned yourself leading a cult, you might want to give this game a try! After all, what could go wrong?