Griefhelm

by Aethyna
Aug 24, 2020 | 1 Votes | 84 Played | 0 Reviews Your vote
Griefhelm 9 rate Griefhelm is a realistic 2D medieval sword-fighting game with a Slay the Spire-like progression and a pretty brutal difficulty level in the sense that if you let your opponent get in a couple of hits, you’re dead. Offering several game modes and perks, the game focuses a lot on timing your actions to best your opponent on the battlefield. Play Now Similar Games Played Post a Review

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Summary Gameplay Community Graphics/ Sound Conclusion

Summary


Griefhelm is a realistic 2D medieval-themed sword-fighting game with a Slay the Spire-like progression and a rather brutal difficulty level in the sense that if you let your opponent get in a couple of hits, you’re pretty much dead. Offering several different game modes and perks, the game focuses a lot on timing your parries, blows and counters in order to besting your opponent on the battlefield.

Gameplay


The gameplay in Griefhelm is exactly what you’d expect from a realistic 2D medieval-themed sword-fighting game. The game made sure you have complete control over your character, allowing you to dodge (usually backwards), parry, counter, or even do a jump strike when you want to.

Since timing is crucial in this game, you’d best be vigilant of the several combat cues your enemies may make a split second before the animation starts. If you do it precisely right, then you might just survive the attacks and even find a few openings of your own to strike. This game is definitely not the mindless hack-and-slash that many other games seem to offer. Every action you take in this game is deliberate and this makes every successful kill so much more satisfying.

As mentioned, the game features several game modes and which mode you’d get really depends on RNG and the path you decide to take. Possibly the easiest game mode of the lot, Tug of War is all about defeating a string of enemy knights as you make your way from the middle to the right end of the screen where the final rival knight lies. It emphasizes on “gaining ground” so if you do find yourself slain, you’ll quickly realize that the “ground” you may have gained can be lost and at a fairly good pace too.

Now, Tug of War is easier, in my opinion, mainly because there is at least 1 “shadow companion” who will help you engage the enemy knights. Much like the creeps in MOBAs though, most of your AI companions aren’t particularly great at swordplay and will likely fall sooner rather than later. If they fall and you also happened to fall, then the enemy would be able to quickly capture large parts of the battlefield unhindered.

There’s also the Horde mode which I personally find a tad bit difficult mainly because you’ll get swarmed by enemy knights from both sides. If you don’t take down your enemies fast enough, you’ll find yourself in a trapped position which many would call “sitting duck”.

As you may expect, the game even has “boss fights” which was called Leader Battle. Here, the gameplay is basically a duel so you’ll just need to battle a single, much cleverer enemy but said enemy may also have additional perks or better gear since… well, it’s a boss after all.

Now, all of these fights are scattered across nodes in a progression map that’s somewhat similar to Slay the Spire. What this means is that you’ve got a choice as to which path you want to take and, in this game, you’ll usually have at least 2. Different paths offer different levels and types of challenges, and hence, different rewards so it’s important for you to decide which reward is most worthwhile for you.

Rewards come in a few forms – you might get a better piece of weapon or armor, or you might get a nice perk. Perks are like temporary boosts that you can choose to bring along with you prior to diving into a new battle, and regardless of whether you win or lose said battle, the perk will be consumed. Usually, players would only take perks when they know the battle ahead is going to be tough, such as Leader Battles or a challenge with a higher difficulty level. There’s a limit as to how many perks you can bring as well, so there’s some strategy involved when deciding on which to bring and which to stash away for another time.

However, sometimes, it’s more important to determine which challenge would be the “safer” option rather than looking at the rewards, especially when you’ve got only 1 life left. In this game, you’ll start each campaign with 5 lives and every failed level will cost you 1 of them. You can regain some lives if you can get them as a reward for a challenge but generally, you’d still want to avoid failing a level as much as you can.

If you lose all your lives though, you’ll enter a hellish level where I assume, you’ll get a “second wind”, a.k.a. a second chance to live, provided that you can defeat the knight who’s standing in your way. I’ve not managed to defeat that “hell knight” before so I couldn’t confirm if you’ll get to continue where you left off if you do manage to do so, but I can only speculate.

Community


As a combat game, Griefhelm offers both a local co-op mode as well as PvP. For PvP, you’ll be able to duel other players locally or get matched with random opponents on the internet. Note that each duel can support up to 4 players in total.

Graphics/ Sound


Griefhelm is designed to be incredibly atmospheric and it managed to deliver on that end. The combat animations are very realistic as well, and despite not being intentionally designed to be gory, sometimes, there might be some dismemberment and such.

Conclusion


To sum up, Griefhelm is truly in a class of its own. I’ve seen many players compare the game disfavorably against Nidhogg and that may be true, but for someone who has only played For Honor before, Griefhelm really brings swordplay to a different dimension… literally (Hint: 2D as opposed to 3D)! However, I’ve got to say, the game can have a relatively high skill ceiling (It’s best to play with the controller), and like some have pointed out, the game seems to have missed out on crafting a suitable storyline to go with its campaign.

Griefhelm Blog

New Game Added: Griefhelm

by Aethyna Aug 24, 2020
Griefhelm is a realistic 2D medieval sword-fighting game with a Slay the Spire-like progression and a pretty brutal difficulty level in the sense that if you let your opponent get in a couple of hits, you’re dead. Offering several game modes and perks, the game focuses a lot on timing your actions to best your opponent on the battlefield. Griefhelm: On the battlefield Progression in Griefhelm Griefhelm: Leader Battle Read More
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