FAR: Changing Tides
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Summary
FAR: Changing Tides is the highly anticipated sequel to the breakout indie game where you pilot a ship through a post-apocalyptic world. Solve various puzzles to move forward, manage your ship (and its fuel) the best you can, and simply sit back and enjoy a sublime experience exploring the world and discovering stories that the collapsed civilization left behind.
Plotline
The method of storytelling here, though not one-of-a-kind, is still pretty unique, mainly because everything you learn about the world and the civilization is done through the structures, items, and art they left behind. There is no text; no narration and you’ll get to derive your own stories and conclusions based on insightful glimpses you get throughout the game.
Gameplay
Like the original title, FAR: Changing Tides offers a pretty similar gameplay. In this game, you’ll encounter various puzzles, and solving them will allow your ship to progress, sometimes with the help of an additional feature, such as unlocking the furnace or the ability to basically turn your ship into a submarine.
This game also gives a nod to old-school puzzle adventures where there isn’t much hand-holding. At every obstacle, you’re expected to survey the “puzzle area” and figure out what you’ll need to do to allow your ship to move forward, whether that is diving into the sea or finding an underwater chamber with a lever that will open a gate, or powering the mechanisms of a gate by refueling the furnace and pumping the bellows.
Similar to the original, sailing is a main part of the gameplay and as you play, you’ll unlock more methods of sailing your ship. You start off with a simple mast and sail, but eventually, you’ll get to make use of the engine, thanks to the furnace. You can even convert your ship into a submarine to go under obstacles, and overclock your engines to push heavier obstacles aside.
Like the puzzles here, the game doesn’t really teach you how to sail your ship, but it does leave clues for the observant. Here’s a quick tip though – you’ll want to keep an eye on the pennant and make sure that it’s in the blue highlighted area on the rope. There’s also a side sail that will open automatically when you manage to “catch” the wind with your sails.
Hoarding fuel for the furnace that powers your ship is also part of the gameplay, which could be fun for some. However, I’d like to also point out that there are some unique collectibles that you can gather along the way, such as potted plants that you can even grow on your ship, or a cute little music box that opens up whenever you interact with it.
Unfortunately, though, if you end up starved for fuel like me, it’ll probably pain you to have to use one of these “collectibles” as fodder for the furnace.
As fun as the game was, there are some downsides. As compared to the original, there are more “sailing spots” which frankly feel more like “fillers”, making certain parts of the game a bit sluggish than it needed to be. As a result, the playtime needed to complete the game has been doubled.
Graphics/ Sound
The graphics in the sequel is definitely a lot better. Instead of the more minimalistic, black-and-white with a splash of color here and there, the game now uses muted pastel-like colors that I personally think are a whole lot more appealing. Since the game doesn’t really use narration or have a soundtrack, the sounds that you hear in the game are mostly made by wind or the waves.
Conclusion
All in all, FAR: Changing Tides is a worthy sequel to its incredibly well-received original. Featuring astounding new graphics, this game basically offers more of the same while allowing players to discover more parts of the same post-apocalyptic world, giving them the chance to tinker around with some new mechanics while solving puzzles, and providing them with a familiar yet unique enough experience.
It’s definitely a game that fans of FAR: Lone Sails would enjoy, but it’ll also work as a great introduction for new players diving into the FAR world for the first time.