Crew 167: The Grand Block Odyssey


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Summary
Crew 167: The Grand Block Odyssey is a story-driven puzzle-adventure game featuring challenging Sokoban puzzles with interesting mechanics and little to no hand-holding. Playing as a space pioneer who’s outfitted with a one-of-a-kind implant and sent to an alien planet, your goal here is to evaluate the planet for human habitation, but of course, things start to go wrong even before you’ve arrived on the planet…
Plotline
You are a sole pioneer among many who were sent from Earth is a desperate bid to survey potentially habitable planets for humanity to, one day, migrate to. As with your fellow pioneers, you are outfitted with a unique body-and-emotion-regulating implant that comes with its own AI. However, right before arriving on the planet – Hope 9 – that you’re assigned to, you start having these incredible headaches which come with hallucinations that turn rooms into Sokoban puzzles.
Find out what’s causing these hallucinations while solving fun Sokoban puzzles and uncover what’s actually in store for you on the alien planet!
Gameplay
Crew 167 manages to integrate tons of fun, though sometimes, challenging Sokoban puzzles into the space adventure you’re experiencing through the nameless protagonist.
The game starts out simple enough with basic blocks that you can kick into the switches in order to unlock the door to the next room. However, things start to get a lot more interesting as you play. You’ll encounter a wide variety of challenging blocks, including blocks that can be moved a limited number of times, blocks that have a timer on them and will explode when the timer counts down to zero, and more.
The new blocks that are introduced aren’t explained to you, so essentially, you’ll have no idea how a certain type of block works… that is until you do some trial and error and push them around. Personally, I found myself stuck in a level where the timed blocks are introduced. Previously, you are able to turn on the switches one by one, but for timed blocks, apparently, you’ll need to have all the blocks at their respective switches before the timer goes down to zero and the blocks explode.
Most of the time though, once you managed to figure out what the new mechanics are and how they work, you should be able to solve the puzzles fairly easily. Even if you need to do some trial and error, know that the game doesn’t penalize you for failing a puzzle. In fact, you are given free rein on the “reset puzzle” button to use as you wish (you'll even get achievements from resetting a puzzle for a certain number of times), so feel free to try out a move and reset the puzzle if it doesn’t work out as expected.
I also like that the game doesn’t force you to complete every puzzle available. Instead, most of the time, you’ll only be required to solve two out of the four puzzles provided if you just want to proceed to the next area and move forward the storyline. However, if you’re a fan of Sokoban, these two puzzles are basically bonus puzzles that you can have some extra fun to solve!
Community
Crew 167: The Grand Block Odyssey is a single-player experience and thus, it doesn’t have any social features. However, you can discuss the game and the story with your fellow players on its Steam discussion boards.
Graphics/ Sound
For an indie game, the graphics in Crew 167: The Grand Block Odyssey is fairly good. The music is quite good too, and fits well with the overall theme of the game. The game even features voice acting which is, frankly speaking, rather rare among indies as they are often considered “unnecessary”. However, in this game, I’d say it’s very necessary, especially during that part in the game where you can hear the AI sounding more and more human-like.
Conclusion
Unlike many typical puzzle games, Crew 167: The Grand Block Odyssey really put a lot of effort into merging its interesting and fun Sokoban puzzles with an intriguing story that’s worth following. As a result, you'll get a game that's fun to play and is worth your every dime!
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