by Aethyna
Aug 10, 2022 | 1 Votes | 100 Played | 0 Reviews Your vote
Chernobylite 9 rate Chernobylite is a first-person survival horror RPG where you play as the Ukrainian physicist, Professor Igor Khymynuk, who’s hellbent on rescuing his beloved Tatyana. He is certain, from the echoes of her voice that only he could hear, that she is trapped within the Chernobyl Power Plant and is waiting for him. Play Now Similar Games Played Post a Review

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Chernobylite is a first-person survival horror RPG where you play as the Ukrainian physicist, Professor Igor Khymynuk, who’s hellbent on rescuing Tatyana, the love of his life. She went missing right before the Chernobyl disaster and before all hell broke loose, and Igor is certain, from the echoes of her voice that only he could hear, that she is trapped within the Chernobyl Power Plant. Aside from setting up and managing a base of operations, he will need to assemble a crack team, gather critical information, and ultimately, accumulate the tools and gear his team will need in order to ultimately break into the highly-restricted power plant and rescue Tatyana. Will the professor make it?


In this game, you play the role of Ukrainian physicist, Professor Igor Khymynuk. His fiancée, the beloved Tatyana, vanished just before the momentous Chernobyl meltdown that had forced mass evacuations and generated a whole lot of panic. However, years after the incident, the professor is still constantly being plagued by memories of her, and oddly enough, her “echoes”; her voice that hinted that she might be trapped in the power plant, or possibly taken hostage there.

Determined to find out what really happened to her, Professor Igor Khymynuk will need to gather as much information as he could, feed the info into his unique prototype, the Ariadna, which could technically convert these “echoes” into a trail of events that he could then follow in his search for his beloved.

However, there are many challenges in his way, from the tight NAR security at the power plant itself, as well as the many monsters that were born due to the chernobylite crystals that were created during the Chernobyl disaster. Will he be able to make it?

As you progress in the game, especially by taking on story-related missions and completing them, you’ll unlock new story snippets whether it is in the form of a new echo or a dream that give some backstory to the professor’s interactions with Tatyana or how the Ariadna came to being.


The game kicks off with an impactful introduction, laying out the fact that the Chernobyl disaster happened and that the Chernobyl exclusion zone is now under the control of the NAR security forces. It then puts you in a relatively normal scene onboard a train where you, playing as Professor Igor Khymynuk, was travelling with your beloved, the sweet Tatyana.

However, things turned for the worse when the train turned out to be abandoned and, after a trek through a pretty scary jungle, you found yourself being overwhelmed by nightmarish monsters with glowing green eyes. This game introduction doubles as a tutorial as well, teaching you the basic controls, and how to collect materials and craft items.

Flashing forward into the present, you, along with the two mercs you’ve hired, Anton and Olivier, are trying to break into the highly-secured Chernobyl power plant years after the “incident” which had given rise to an unnatural new element dubbed the Chernobylite. After a bout of sneaking around, you managed to enter the facility and managed to snag a sample of the Chernobylite that you need to power your unique prototype, a wormhole gun.

And it was perfect timing too, as a mysterious figure in full combat gear and a gas mask, dubbed as the Black Stalker, who somehow has the power of teleportation and was somehow invincible to bullets, gunned down both your mercs in one fell-swoop and is about to head towards you!

As the figure was distracted by a picture you’ve dropped in your surprised, you quickly haul up the injured Olivier – Anton was already unceremoniously dispatched – and pushed him through the wormhole you’ve opened, before following through. You turned back to take a final glance at the Black Stalker, who then seemed to have recognized you, bellowing, “You! Why are you here?!”

With such an explosive start where you’ll eventually ended up at a warehouse that you planned on converting into a base of operations, the game immediately puts you through the motions, learning almost everything you need to know, from fabricating crafting stations from the materials you’ve gathered to making sure your companions’… well, singular for now since you only have Olivier… needs are met, be it having enough places to sleep in or having enough food rations to go around. You can even upgrade and augment the weapons and armor you’ve crafted.

The base building aspect of the game feels very similar to Fallout 4. The warehouse where you’ll be setting up base is quite large, with three separate sections that you can designate as you wish. Personally, I’ve grouped all my crafting stations in the middle section, the top section is reserved for companions to hang out in, and the bottom most section I’ve turned into an indoor farm, growing herbs and mushrooms… not the psychedelic types.

There are also decorations that you can place to further enhance the appeal and comfort level of your base, which makes your companions happier and their morale higher, as well as other more essential machineries which will help lower air pollution or radioactive levels produced by certain crafting stations. Plus, to run everything, you’ll need power generators, all of which could produce some amounts of pollution that you’ll need to find ways to negate too.

However, there’s one thing that I’ve noticed about the decorations in this game – you can’t interact with them. Imagine my disappointment when I realized that I couldn’t play music on the gramophone I’ve just placed in my base.

At the start of every day, you can assign missions for your companion/s and yourself by using the binoculars. Most of these missions are scavenging missions where you’ll intercept supply, medical or ammo drops from the NAR or take on mutated monsters for more “special” resources. From time to time, you may even stumble on “vendors” in a mission or a possible recruit for your team.

Missions in Chernobylite are all open world-ish, giving you complete freedom to explore and scavenge as you see fit. The game helpfully provides you with a compass bar at the top of the screen, indicating the locations of various places or people of interest. There’s also a map that you can mark POIs on yourself. While on a mission, you will be able to craft a limited but helpful number of crafting stations which would allow you to craft some of the tools you’ll need while in the field. Some may even be able to modify nearby environmental hazards, like toxic air in which a gas mask (plus enough filters) is required or high levels of radiation, giving you access to locations that were previously inaccessible before.

Of course, there are dangers along the way as you are exploring, but as long as you’re careful and aware of your surroundings, especially for the audio clues, you can typically avoid getting into firefights unexpectedly. You see, the game has this fairly odd stealth mechanism that is serviceable but not all too realistic. Unless you get spotted outright, you usually will have a chance to slip into the shadows if you notice there are enemies nearby, allowing you to then be able to plan your next moves, whether sneakily bypassing the enemies or taking them out stealthily one by one, at your leisure.

However, I’ve noticed one pretty funny flaw in the game’s mechanism. Unlike in stealth-heavy games like Hitman, you can’t move the corpses of the enemies you’ve stabbed to death. So, oftentimes, the NAR soldiers may walk right up to the corpse of their partners, which I’ve promptly slain before melting back into the bushes, and has absolutely no reaction whatsoever. This is where you, as the player, can see some of the cracks in the game’s supposed realism. It would have been better if there’s a way the player could, for example, stab the corpse with the chernobylite gun to “teleport” the corpse elsewhere… after it’s completely looted, of course!

Needless to say, from time to time, shootouts are inevitable. You can mitigate some damage taken by taking cover and shooting around corners. There are many foodstuff and consumable aid that you can use to restore health as well. Since the good professor isn’t a soldier by trade, every kill he makes will cost him some psyche (sanity). Funnily enough, you can “restore” this psyche by consuming alcohol. Note that you do not suffer any effects of the alcohol consumed so it’s best to just take a swig whenever you need to.

Besides the usual resource-gathering missions, there are also story missions that you can undertake, where you’ll be forced to make decisions that may affect the relationship status with your companions. The goal of these missions is to gather resources to keep your base up and running, but they are also needed for you to gather resources, recruits, tools, and information that you’ll need to pull of the more challenging heists. Heists in this game refers to expeditions to the power plant to progress the storyline and to hopefully and eventually find Tatyana.

At the end of each mission, a.k.a. each day, you’ll then distribute the food rations to your character and your companions. Naturally, they have expectations as to how much food they should get, especially if they had been successful in their respective missions, so this is something you need to bear in mind. But, if you have more food to spare, you can always use food as a way to bolster morale and accelerate health restoration of your companions.

The decisions you make during your missions or even the kinds of missions undertaken will alter the world. Every day from your warehouse-turned-base, you’ll be able to see a view of the exclusion zone and depending on what you see, you can get an idea of the kind of enemies you’ll encounter. For instance, if you see more NAR helicopters, this means more NAR patrols and that they are likely to be equipped with better equipment. If there are more chernobylite growing from the power plant, then it means that you’ll likely encounter stronger monsters and possibly in higher numbers too.

In a way, you may want to choose to avoid certain missions based on what clues the game provides, especially if you think you are ill-prepared to tackle them.

You can also earn experience points doing almost anything in this game, whether it is building new crafting stations at your base or collecting the same herb for the umpteenth time. These points will level you up and in turn, grant you valuable skill points. You get only 1 skill point per new level. These skill points can be then spent at your companions to learn from them some of their skills. For instance, Olivier is a master of stealth and the revolver, and will be able to help you further hone your stealth takedowns in addition to giving you a nice 25% increase in revolver damage if you choose to invest your points into it.

Interestingly, unlike most games where skills are simply points on a screen, the game actually put you through the motions to “earn” the new skills you’ve attained via a short “training session” with the companion in question. I should also point out that although the game pointedly mentioned that you can recruit new companions, you probably won’t find any in the early game. It took me awhile before I encounter someone whom I could recruit to my team.

Now, in addition to the story campaign, the game also features a Free Play mode for those who just wanted to put their survival skills to the test without all the hassle of having to follow a story.

Oh, and one last thing – if you do sometimes get sick when playing games with motion blur and bloom on, you might want to turn these two effects off via the Settings before diving into the game. It’ll make the game more enjoyable, trust me!

Graphics/ Sound

As befitting its theme, Chernobylite is dark and dreary game. For the most parts, you’ll be exploring dark and creepy derelict buildings, tunnels and even former Soviet bunkers, where it could be hard to see clearly without the torchlight which you can thankfully turn on or some sneaky adjustments to the gamma settings. Even above ground, it can be a bit hard to spot things, especially herbs and mushrooms that may litter the forest floor, that’s why I’m super grateful for the item-scanning effect that the Geiger counter in this game has.

The game also comes with a photo mode for players who love taking epic screenshots, especially when they encounter memorable locations or events in the game.

In terms of sound, the game features super authentic Russian voice overs for each of the main characters. There’s an option to switch the voice over to English, but personally, in the name of immersion, I’d recommend against doing this mainly because it really turns off the immersion of the game. Igor sounds like a British person in the English voice over; for the English version, they should have gotten someone with a Russian accent to voice Igor and the other characters in the game.

That being said, the ambiance in the game matches perfectly with the overall theme of the game. There’s some light music here and there but they do not distract you from the gameplay.


Chernobylite definitely sealed its place as one of the best survival horror RPGs of the decade, if not, of all time. Not only does it offer an intriguing story that only gets better and with more twists as you progress, but the game also features an in-depth base building and management, an immersive and creepy atmosphere to experience, a rather huge Chernobyl exclusion zone to explore, competent survival-based gameplay, and a unique skilling up system. If you’re into games like the STALKER series or even by some extent, Fallout, you’ll definitely want check out Chernobylite!

Chernobylite Blog

New Game Added: Chernobylite

by Aethyna Aug 10, 2022
Chernobylite is a first-person survival horror RPG where you play as the Ukrainian physicist, Professor Igor Khymynuk, who’s hellbent on rescuing his beloved Tatyana. He is certain, from the echoes of her voice that only he could hear, that she is trapped within the Chernobyl Power Plant and is waiting for him. Chernobylite: Placing a gramophone in my base Cooking food in Chernobylite Chernobylite: Met a lootbox trader Read More
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