Buildings Have Feelings Tooby Aethyna May 1, 2021 | 1 Votes | 40 Played | 0 Reviews 7 rate Buildings Have Feelings Too! is definitely one of the weirder games that I’ve reviewed and the “oddity” that it exudes might not just be everyone’s cup of tea. In this game, you play as, I assume, a construction business-slash-building, and your goal is to revitalize the many rundown sectors of the city. Play Now Similar Games Played
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Buildings Have Feelings Too! is definitely one of the odder games that I’ve reviewed and the “oddity” that it exudes might not just be everyone’s cup of tea. In this game, you play as, I assume, a construction business-slash-building, and your goal is to revitalize the many rundown sectors of the city. Different locations will offer you different quests with very different requirements, and as you complete the quests, you’ll learn more about what caused the buildings to be abandoned or shunned, via the dialogues.
It’s an interesting take on the city-building genre I’ll give it that, but the game has a very annoying gameplay aspect that turn it into a “miss” than a “hit” for me.
The storyline varies from sector to sector of the city but generally, it’s quite interesting to see the developers try to personify the different kinds of buildings. As the buildings talk about the hardships of being buildings and how the shifts in the economy shape their relevance, you’ll learn more about the city itself as well as the people living in it.
The “CliffsNotes” version of the gameplay is that you need to revitalize various rundown sections of the city by adding to and reorganizing the many buildings within, and you’ll need to do so based on the different criteria - or as the game calls them, “Appeals” - they need to thrive.
Different types of buildings generate different Appeals and by building them close to each other, you can synergize the effects the buildings have on each other and hopefully, be able to upgrade the buildings. Upgrades are important because every 1-star increase, right up to 3 stars max, will grant you bricks which you’ll then need to build new buildings and repair old ones.
By “maxing out” buildings, you can also advance through the Business Index (a.k.a. progression) and unlock new and likely better buildings. However, personally, I feel like Buildings Have Feelings Too! is more of a puzzle game than a typical city-builder, even for a 2D city-builder. There are very limited construction slots and quests to fulfill, so you can’t truly plan out what you’d like to do. The quests, when completed, will allow you to move on to new locations, which you’ll want to do. You’ll start off restoring the High Streets of the City Center and eventually, you’ll get to move on to the Docks and even the Suburbs.
There are also planning restrictions which only allow certain building types in certain areas of the city. These restrictions don’t really play a huge role in the earlier levels but it’ll likely will amp up the challenge in later levels.
The puzzle aspect usually involves rearranging buildings, matching the buildings together based on their Appeal criteria, and tearing down non-relevant buildings to build more suitable ones based on the quests you have. The game is also very quest-oriented and sometimes, you just have to sacrifice what is already the “perfect balance” of buildings just so you can fulfill some quest requirement.
Unfortunately, this is also what turned me off from the game. These quests usually require you to reach a certain “star level” with certain buildings and although the game taught you that you can inspect the details for each Appeal or criterion you need to fulfill, there are times when the details just aren’t there. To my chagrin, I’ve realized that as long as you haven’t unlocked the relevant building, you won’t know that the criterion you needed is linked to said building.
That’s not even taking into account that you wouldn’t know which building you need to unlock in the first place. I’m not sure if this is intentional but having to blindly max out random buildings – note that maxing out buildings isn’t as easy as you’d think! - just so you “hope” you can unlock the right one just doesn’t sit right with me. It’s probably best to provide a hint as to which building to max out and to unlock rather than just an empty void of information.
Another aspect of the game that I personally think is unnecessary is the character, or building, you play. Instead of having the freedom to more easily swap, build and rearrange buildings without having to use your character to do so, the game seems to forces you to run around as a building that serves to block the other buildings behind it.
Not to mention, the character only seems to serve as the “target” of the conversation between the buildings and doesn’t contribute anything of its own. The writer for the game could have easily rewritten the dialogues in such a way that the target of the conversation is the player itself and not a character that, to me, feels redundant.
Addendum: Just found out that there's another extra FAQ provided on the game's Steam announcement which helped solved one of the issues I'm facing in the game. That said, this only proves that the tutorial in this game is insufficient and that an additional FAQ, which isn't linked or highlighted in the game by the way, is needed.
Buildings Have Feelings Too! is a single-player game so there isn’t much “community” aspect to it. However, if you fancy discussing about the game with other fellow players, the best way is likely through the game’s Steam discussion forum.
The graphics here is pretty amazing. Love the aesthetics and the intricate building architectures and designs. However, in terms of the music, I’m a bit more on the fence here. Personally, the music started off okay for me, but after a while, it started to sound annoyingly repetitive. Maybe it would be a much better idea to have several soundtracks looped rather than just one.
To sum it up, Buildings Have Feelings Too isn’t the sort of game that might appeal to everyone. The gameplay itself feels more puzzly than an actual city-builder and it can be very quest-oriented so if you’re hoping for a more sandbox-style gameplay, this game simply isn’t it. The game admittedly has some flaws, but if you’re the sort who enjoy niche puzzle games, the game is still worth checking out.