Book of Travels
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Summary
When it comes down to it, games are an art form. They’re like an interactive canvas with stories hidden in the many shades of colors. Yet, the players decide how the story goes and how the overall painting would look.
Such is the case in Book of Travels, a TMORPG (Tiny Multiplayer Online RPG) by Might and Delight. It’s a beautifully-drawn, experience where you play as a traveler you create, choosing their skills, abilities, backstory, and motivations. Set in a fairy tale world, you’ll immerse yourself in the stories and nuances of the inhabitants and environments while discovering plotlines that shaped the world of Braided Shore as it is.
The game isn’t exactly for everyone since it’s a slow experience that requires a lot of reading and patience. Nevertheless, it’s suited for players who love roleplaying experiences (like D&D) and diving into adventure books. The only different thing is that you get to write your own story in the serene world the developers made.
Plotline
Book of Travels is set in the world of Braided Shore. It is a peaceful and serene world, with villages connected by railroad tracks and trains traversing between stations. You’ll take the mantle of a wanderer, and the neat part is you get to decide their backstory is, what their motivations are, their upbringing, and their traits.
After creating your character, the next step is to wander around its world. There are many plotlines and mysteries you’ll encounter, particularly random events that will make each adventure unique. The game is like an interactive fairy tale book; the only difference is that everything is interactive.
Gameplay
Book of Travels’ is a point-and-click adventure. To go to a specific area, talk to people, interact with objects, and pick stuff lying on the ground, all you have to do is click on it. The UI is minimal and relatively intuitive, letting you enjoy the beautiful art style its world has. Most of what you’ll do involves chatting up strangers, looking up new plotlines to explore. For example, at the start of your journey, you’ll encounter NPCs who will recommend you visit a teahouse to get rid of your bruised and battered state. Afterward, when you reach the aforementioned destination, the teahouse keeper will give you suggestions about where to go and what to do. However, you’re not required to heed their advice since you have all the freedom to go where you want to.
One of the features that stand out in Book of Travels is its character creation elements. You can create a “form,” which is essentially a character, and select from up to 10 archetypes. Each has its talents, origins, and what the game calls “wind.”
After creating your form, the next part is to customize your upbringing and qualities. You can decide whether your character belonged to a male of a highborn house who was brought up in a religious and mystic home. You can also select traits and skills, though many have not been implemented yet. Next, you can choose their eye color, determining their life commitment. For example, charcoal commits you to a life of mastery and dedication, while sulfur is of wisdom and creativity.
After this, you can then select their first and last names, though it’s weird that you have to pick from a preset list. Finally, you can select how they started traveling, which will then set the stage for the start of your journey. There’s also a free writing section where you can add tidbits about your character, letting you have a personal reference about who they are and what type of person you should be roleplaying.
Let’s not mince words - Book of Travels requires a fair bit of patience. It’s not where you quickly win by fighting and looting everything in sight. You need to be observant, chat up various characters, and go for a good character build. Attributes and traits will determine how you interact with the world and perform in combat. There’s also a part where you need to focus on getting better gear and items through trading in towns, though obtaining new stuff can be rather tricky. There’s fighting in Book of Travels, and you can initiate this by entering into a battle stance. The two factors that determine victory are the Force and Ward attributes, which are your strength and HP.
Community
Book of Travels is a TMORPG, and this means there are only a few travelers on a single server. On rare occasions, you’ll make contact interact with another character, and you can help each other out in exploration. You won’t have to worry about chatting with someone since you can only interact with emoticons, perfect for lone wolves. The game has a large community on Discord that will enable you to talk with other players and even the devs themselves.
Of course, you can also team up with friends by heading to the same server together. It makes for a different experience though, as compared to wandering around alone and meeting someone new by chance, that's for sure!
Graphics/Sound
Presentation is the best aspect of Book of Travels. The art style looks something off of expensive pop-out fairy tale books we all enjoyed as kids. It’s an absolute masterpiece and paired with the ambient sounds, and you’ll be in for an incredibly immersive experience.
Conclusion
At its current state, Book of Travels is undoubtedly a must-have, although it still has yet-to-be-implemented content. The lack of certain traits may not let you have the character traits you want, but nevertheless, there are many to choose from. It deserves the top spot in your backlog, thanks to the rich roleplaying aspects in provides and its art and visual design that deserve nothing short of widespread acclaim.