Before We Leaveby Aethyna Nov 26, 2021 | 1 Votes | 60 Played | 0 Reviews 9 rate Set after years of huddling in underground bunkers no thanks to a galactic disaster, Before We Leave is a strategic city-builder/colony management game that sees the descendants of the survivors emerge from safety to reclaim the world. Can you help them reach for the stars like their predecessors? Play Now Similar Games Played
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Set after years of huddling in underground bunkers no thanks to a galactic disaster, Before We Leave is a strategic city-builder that sees the descendants of the survivors emerge from safety to reclaim the world, like their predecessors. In this game, you’ll need to manage your colony by making sure their needs are being met and producing enough resources for them to explore the planet and maybe even colonizing other planets...
A galactic disaster forced the “Peeps” to retreat into bunkers and only after a long time did their descendants emerge from its safe depths to reclaim the rejuvenated planet that’s now filled with relics of the past. The goal here is to follow in the footsteps of the Peeps’ ancestors and reach for the stars, but this time around, they aim to do it better.
Before We Leave is designed with what I call the “assembly line” mechanics and once you have the numbers down to a T, you should be able to optimize production to the point where you can get a healthy surplus stashed away in your many warehouses.
What do I mean by this? Well, for instance, you’ll need 4 cotton farms to produce enough cotton for 2 weavers and subsequently the textiles produced by the 2 weavers will keep a single tailor shop work optimally. It’s very “Factorio” or “Rise of Industry”, if you know what I mean.
This is good and all, except that the game pits multiple interconnected production lines at you and things can get really complicated as you progress, especially once you’ve unlocked new technologies via research that may require items and materials from other production lines. Not to mention, some technologies may add some extra value as your population of Peeps explodes, such as the fountain, forcing you to rework your existing set-up every now and then. This turns this “city builder” into more of a strategy game.
Research in this game consists of having your explorers collect research points. You see, there are 3 kinds of points in this game and you can’t get all 3 kinds on the same planet or even the same island. At most, you’ll get 2. This means that you’ll be able to advance through the tech tree up to a point where you’ll then need to colonize a new planet.
Note that almost all resources, including research points, in the game aren’t renewable. Stones and metals will run out and so does oil and electronic items. So, if you don’t fancy expanding to other planets, you’ll eventually be forced to, due to the gradual lack of resource and of course, land to expand your civilization on.
There are also other challenges which will present itself as you play, such as the different biomes which would offer different kinds of resources like sand to make glass, while having some limitations such as not being able to build wells or farmland on dessert tiles. There are even rainforest biomes where you’ll have to content with the local Gremlins who will steal your resources, and be careful not to get penalized from chopping down too many trees.
Eventually, even the weather seems to work against you, messing up your production lines, especially your food production, during cold seasons. If that happens, you’ll need to have a robust trading route set up between your islands, so you can transfer any surplus food you may have from other islands to the one being buffeted by bad weather. You can do so for your planets too, though naturally, it’ll take slightly longer for you to transfer resources between your planets than between your islands.
The game’s hex-based maps prove to be a sort of challenge too. Besides the fact that everything needs to be connected to the road, almost everything you place in this game may work synergistically with certain structures. For instance, houses will allow you to house more Peeps per building if the houses are near each other. Food producing fields will also grant a bonus to nearby houses while the well will bolster these fields instead. However, wells will cause neighboring houses to suffer a penalty.
Needless to say, it can be really tricky to optimize the placement of your buildings while taking this synergistic and antagonistic effects into consideration.
As your population grows on an island, your Peeps will demand more luxurious items to be kept happy and content. Peeps who are discontent suffer a huge penalty to their productivity which can be really bothersome, especially if you are looking to expand quickly. There are also several different “technologies” you can unlock which will grant Happiness to your Peeps, such as giving them the gift of Music or placing fountains around high traffic areas. Eventually, you can even decorate your roads too!
Before We Leave can be incredibly addictive to play if you’re the sort who enjoys obsessing over optimizing productions. I’d like to also point out that the description for the Peeps can also be very funny. However, the game does have some odd game logic such as the fact that you can have children Peeps at one point but your Peeps are basically immortal and will never die by natural means.
Before We Leave is a single-player game so there isn’t any community aspect in the game. That being said, if you fancy interacting with your fellow players, the game’s Steam discussion page is probably the best place to head to.
The graphics here are simply amazing! Besides the incredibly detailed 3D assets, I love the Godus-style globe-turning and of course, who can forget the gorgeous planet view? In terms of music, the game comes with several catchy soundtracks that are designed to match the biome of the island you’re working on.
All in all, Before You Leave is simply a brilliant and strategic village builder that is a whole lot deeper than it looks. You can spend hours building and rebuilding your villages just so you can hit that sweet spot of being completely optimized, and then to do it all over again once you’ve unlocked something new.